| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | 5 #include "components/test_runner/gamepad_controller.h" |
| 6 | 6 |
| 7 #include "content/shell/renderer/test_runner/web_test_delegate.h" | 7 #include "components/test_runner/web_test_delegate.h" |
| 8 #include "gin/arguments.h" | 8 #include "gin/arguments.h" |
| 9 #include "gin/handle.h" | 9 #include "gin/handle.h" |
| 10 #include "gin/object_template_builder.h" | 10 #include "gin/object_template_builder.h" |
| 11 #include "gin/wrappable.h" | 11 #include "gin/wrappable.h" |
| 12 #include "third_party/WebKit/public/platform/WebGamepadListener.h" | 12 #include "third_party/WebKit/public/platform/WebGamepadListener.h" |
| 13 #include "third_party/WebKit/public/web/WebFrame.h" | 13 #include "third_party/WebKit/public/web/WebFrame.h" |
| 14 #include "third_party/WebKit/public/web/WebKit.h" | 14 #include "third_party/WebKit/public/web/WebKit.h" |
| 15 #include "v8/include/v8.h" | 15 #include "v8/include/v8.h" |
| 16 | 16 |
| 17 using blink::WebFrame; | 17 using blink::WebFrame; |
| (...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 78 base::WeakPtr<GamepadController> controller) | 78 base::WeakPtr<GamepadController> controller) |
| 79 : controller_(controller) {} | 79 : controller_(controller) {} |
| 80 | 80 |
| 81 GamepadControllerBindings::~GamepadControllerBindings() {} | 81 GamepadControllerBindings::~GamepadControllerBindings() {} |
| 82 | 82 |
| 83 gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder( | 83 gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder( |
| 84 v8::Isolate* isolate) { | 84 v8::Isolate* isolate) { |
| 85 return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder( | 85 return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder( |
| 86 isolate) | 86 isolate) |
| 87 .SetMethod("connect", &GamepadControllerBindings::Connect) | 87 .SetMethod("connect", &GamepadControllerBindings::Connect) |
| 88 .SetMethod("dispatchConnected", &GamepadControllerBindings::DispatchConnec
ted) | 88 .SetMethod("dispatchConnected", |
| 89 &GamepadControllerBindings::DispatchConnected) |
| 89 .SetMethod("disconnect", &GamepadControllerBindings::Disconnect) | 90 .SetMethod("disconnect", &GamepadControllerBindings::Disconnect) |
| 90 .SetMethod("setId", &GamepadControllerBindings::SetId) | 91 .SetMethod("setId", &GamepadControllerBindings::SetId) |
| 91 .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount) | 92 .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount) |
| 92 .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData) | 93 .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData) |
| 93 .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount) | 94 .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount) |
| 94 .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData); | 95 .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData); |
| 95 } | 96 } |
| 96 | 97 |
| 97 void GamepadControllerBindings::Connect(int index) { | 98 void GamepadControllerBindings::Connect(int index) { |
| 98 if (controller_) | 99 if (controller_) |
| (...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 240 | 241 |
| 241 void GamepadController::SetAxisData(int index, int axis, double data) { | 242 void GamepadController::SetAxisData(int index, int axis, double data) { |
| 242 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 243 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 243 return; | 244 return; |
| 244 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | 245 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) |
| 245 return; | 246 return; |
| 246 gamepads_.items[index].axes[axis] = data; | 247 gamepads_.items[index].axes[axis] = data; |
| 247 } | 248 } |
| 248 | 249 |
| 249 } // namespace content | 250 } // namespace content |
| OLD | NEW |