| Index: components/test_runner/gamepad_controller.cc
|
| diff --git a/content/shell/renderer/test_runner/gamepad_controller.cc b/components/test_runner/gamepad_controller.cc
|
| similarity index 97%
|
| rename from content/shell/renderer/test_runner/gamepad_controller.cc
|
| rename to components/test_runner/gamepad_controller.cc
|
| index c3ecd407b4c66bf30092eb496f6ec329af868920..615a051a84c119b728dc98d35ce0ba29cff72553 100644
|
| --- a/content/shell/renderer/test_runner/gamepad_controller.cc
|
| +++ b/components/test_runner/gamepad_controller.cc
|
| @@ -2,9 +2,9 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "content/shell/renderer/test_runner/gamepad_controller.h"
|
| +#include "components/test_runner/gamepad_controller.h"
|
|
|
| -#include "content/shell/renderer/test_runner/web_test_delegate.h"
|
| +#include "components/test_runner/web_test_delegate.h"
|
| #include "gin/arguments.h"
|
| #include "gin/handle.h"
|
| #include "gin/object_template_builder.h"
|
| @@ -85,7 +85,8 @@ gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder(
|
| return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder(
|
| isolate)
|
| .SetMethod("connect", &GamepadControllerBindings::Connect)
|
| - .SetMethod("dispatchConnected", &GamepadControllerBindings::DispatchConnected)
|
| + .SetMethod("dispatchConnected",
|
| + &GamepadControllerBindings::DispatchConnected)
|
| .SetMethod("disconnect", &GamepadControllerBindings::Disconnect)
|
| .SetMethod("setId", &GamepadControllerBindings::SetId)
|
| .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount)
|
|
|