| Index: content/shell/renderer/test_runner/gamepad_controller.h
|
| diff --git a/content/shell/renderer/test_runner/gamepad_controller.h b/content/shell/renderer/test_runner/gamepad_controller.h
|
| deleted file mode 100644
|
| index ac4fbea05da1eeb13a64ca726ed35c4f55653ce1..0000000000000000000000000000000000000000
|
| --- a/content/shell/renderer/test_runner/gamepad_controller.h
|
| +++ /dev/null
|
| @@ -1,67 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
|
| -#define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
|
| -
|
| -#include <map>
|
| -
|
| -#include "base/memory/weak_ptr.h"
|
| -#include "third_party/WebKit/public/platform/WebGamepads.h"
|
| -
|
| -namespace blink {
|
| -class WebFrame;
|
| -class WebGamepadListener;
|
| -}
|
| -
|
| -namespace content {
|
| -
|
| -class WebTestDelegate;
|
| -
|
| -class GamepadController : public base::SupportsWeakPtr<GamepadController> {
|
| - public:
|
| - static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate);
|
| - ~GamepadController();
|
| -
|
| - void Reset();
|
| - void Install(blink::WebFrame* frame);
|
| -
|
| - void SampleGamepads(blink::WebGamepads& gamepads);
|
| - void SetListener(blink::WebGamepadListener* listener);
|
| -
|
| - private:
|
| - friend class GamepadControllerBindings;
|
| - GamepadController();
|
| -
|
| - // TODO(b.kelemen): for historical reasons Connect just initializes the
|
| - // object. The 'gamepadconnected' event will be dispatched via
|
| - // DispatchConnected. Tests for connected events need to first connect(),
|
| - // then set the gamepad data and finally call dispatchConnected().
|
| - // We should consider renaming Connect to Init and DispatchConnected to
|
| - // Connect and at the same time updating all the gamepad tests.
|
| - void Connect(int index);
|
| - void DispatchConnected(int index);
|
| -
|
| - void Disconnect(int index);
|
| - void SetId(int index, const std::string& src);
|
| - void SetButtonCount(int index, int buttons);
|
| - void SetButtonData(int index, int button, double data);
|
| - void SetAxisCount(int index, int axes);
|
| - void SetAxisData(int index, int axis, double data);
|
| -
|
| - blink::WebGamepadListener* listener_;
|
| -
|
| - blink::WebGamepads gamepads_;
|
| -
|
| - // Mapping from gamepad index to connection state.
|
| - std::map<int, bool> pending_changes_;
|
| -
|
| - base::WeakPtrFactory<GamepadController> weak_factory_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(GamepadController);
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
|
|
|