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Unified Diff: content/shell/renderer/test_runner/gamepad_controller.h

Issue 1167703002: Move test runner to a component (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: updates Created 5 years, 7 months ago
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Index: content/shell/renderer/test_runner/gamepad_controller.h
diff --git a/content/shell/renderer/test_runner/gamepad_controller.h b/content/shell/renderer/test_runner/gamepad_controller.h
deleted file mode 100644
index ac4fbea05da1eeb13a64ca726ed35c4f55653ce1..0000000000000000000000000000000000000000
--- a/content/shell/renderer/test_runner/gamepad_controller.h
+++ /dev/null
@@ -1,67 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
-#define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
-
-#include <map>
-
-#include "base/memory/weak_ptr.h"
-#include "third_party/WebKit/public/platform/WebGamepads.h"
-
-namespace blink {
-class WebFrame;
-class WebGamepadListener;
-}
-
-namespace content {
-
-class WebTestDelegate;
-
-class GamepadController : public base::SupportsWeakPtr<GamepadController> {
- public:
- static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate);
- ~GamepadController();
-
- void Reset();
- void Install(blink::WebFrame* frame);
-
- void SampleGamepads(blink::WebGamepads& gamepads);
- void SetListener(blink::WebGamepadListener* listener);
-
- private:
- friend class GamepadControllerBindings;
- GamepadController();
-
- // TODO(b.kelemen): for historical reasons Connect just initializes the
- // object. The 'gamepadconnected' event will be dispatched via
- // DispatchConnected. Tests for connected events need to first connect(),
- // then set the gamepad data and finally call dispatchConnected().
- // We should consider renaming Connect to Init and DispatchConnected to
- // Connect and at the same time updating all the gamepad tests.
- void Connect(int index);
- void DispatchConnected(int index);
-
- void Disconnect(int index);
- void SetId(int index, const std::string& src);
- void SetButtonCount(int index, int buttons);
- void SetButtonData(int index, int button, double data);
- void SetAxisCount(int index, int axes);
- void SetAxisData(int index, int axis, double data);
-
- blink::WebGamepadListener* listener_;
-
- blink::WebGamepads gamepads_;
-
- // Mapping from gamepad index to connection state.
- std::map<int, bool> pending_changes_;
-
- base::WeakPtrFactory<GamepadController> weak_factory_;
-
- DISALLOW_COPY_AND_ASSIGN(GamepadController);
-};
-
-} // namespace content
-
-#endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
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