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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | |
6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | |
7 | |
8 #include <map> | |
9 | |
10 #include "base/memory/weak_ptr.h" | |
11 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
12 | |
13 namespace blink { | |
14 class WebFrame; | |
15 class WebGamepadListener; | |
16 } | |
17 | |
18 namespace content { | |
19 | |
20 class WebTestDelegate; | |
21 | |
22 class GamepadController : public base::SupportsWeakPtr<GamepadController> { | |
23 public: | |
24 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate); | |
25 ~GamepadController(); | |
26 | |
27 void Reset(); | |
28 void Install(blink::WebFrame* frame); | |
29 | |
30 void SampleGamepads(blink::WebGamepads& gamepads); | |
31 void SetListener(blink::WebGamepadListener* listener); | |
32 | |
33 private: | |
34 friend class GamepadControllerBindings; | |
35 GamepadController(); | |
36 | |
37 // TODO(b.kelemen): for historical reasons Connect just initializes the | |
38 // object. The 'gamepadconnected' event will be dispatched via | |
39 // DispatchConnected. Tests for connected events need to first connect(), | |
40 // then set the gamepad data and finally call dispatchConnected(). | |
41 // We should consider renaming Connect to Init and DispatchConnected to | |
42 // Connect and at the same time updating all the gamepad tests. | |
43 void Connect(int index); | |
44 void DispatchConnected(int index); | |
45 | |
46 void Disconnect(int index); | |
47 void SetId(int index, const std::string& src); | |
48 void SetButtonCount(int index, int buttons); | |
49 void SetButtonData(int index, int button, double data); | |
50 void SetAxisCount(int index, int axes); | |
51 void SetAxisData(int index, int axis, double data); | |
52 | |
53 blink::WebGamepadListener* listener_; | |
54 | |
55 blink::WebGamepads gamepads_; | |
56 | |
57 // Mapping from gamepad index to connection state. | |
58 std::map<int, bool> pending_changes_; | |
59 | |
60 base::WeakPtrFactory<GamepadController> weak_factory_; | |
61 | |
62 DISALLOW_COPY_AND_ASSIGN(GamepadController); | |
63 }; | |
64 | |
65 } // namespace content | |
66 | |
67 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | |
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