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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | |
| 6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | |
| 7 | |
| 8 #include <map> | |
| 9 | |
| 10 #include "base/memory/weak_ptr.h" | |
| 11 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
| 12 | |
| 13 namespace blink { | |
| 14 class WebFrame; | |
| 15 class WebGamepadListener; | |
| 16 } | |
| 17 | |
| 18 namespace content { | |
| 19 | |
| 20 class WebTestDelegate; | |
| 21 | |
| 22 class GamepadController : public base::SupportsWeakPtr<GamepadController> { | |
| 23 public: | |
| 24 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate); | |
| 25 ~GamepadController(); | |
| 26 | |
| 27 void Reset(); | |
| 28 void Install(blink::WebFrame* frame); | |
| 29 | |
| 30 void SampleGamepads(blink::WebGamepads& gamepads); | |
| 31 void SetListener(blink::WebGamepadListener* listener); | |
| 32 | |
| 33 private: | |
| 34 friend class GamepadControllerBindings; | |
| 35 GamepadController(); | |
| 36 | |
| 37 // TODO(b.kelemen): for historical reasons Connect just initializes the | |
| 38 // object. The 'gamepadconnected' event will be dispatched via | |
| 39 // DispatchConnected. Tests for connected events need to first connect(), | |
| 40 // then set the gamepad data and finally call dispatchConnected(). | |
| 41 // We should consider renaming Connect to Init and DispatchConnected to | |
| 42 // Connect and at the same time updating all the gamepad tests. | |
| 43 void Connect(int index); | |
| 44 void DispatchConnected(int index); | |
| 45 | |
| 46 void Disconnect(int index); | |
| 47 void SetId(int index, const std::string& src); | |
| 48 void SetButtonCount(int index, int buttons); | |
| 49 void SetButtonData(int index, int button, double data); | |
| 50 void SetAxisCount(int index, int axes); | |
| 51 void SetAxisData(int index, int axis, double data); | |
| 52 | |
| 53 blink::WebGamepadListener* listener_; | |
| 54 | |
| 55 blink::WebGamepads gamepads_; | |
| 56 | |
| 57 // Mapping from gamepad index to connection state. | |
| 58 std::map<int, bool> pending_changes_; | |
| 59 | |
| 60 base::WeakPtrFactory<GamepadController> weak_factory_; | |
| 61 | |
| 62 DISALLOW_COPY_AND_ASSIGN(GamepadController); | |
| 63 }; | |
| 64 | |
| 65 } // namespace content | |
| 66 | |
| 67 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | |
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