Index: content/shell/renderer/test_runner/gamepad_controller.h |
diff --git a/content/shell/renderer/test_runner/gamepad_controller.h b/content/shell/renderer/test_runner/gamepad_controller.h |
deleted file mode 100644 |
index ac4fbea05da1eeb13a64ca726ed35c4f55653ce1..0000000000000000000000000000000000000000 |
--- a/content/shell/renderer/test_runner/gamepad_controller.h |
+++ /dev/null |
@@ -1,67 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ |
-#define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ |
- |
-#include <map> |
- |
-#include "base/memory/weak_ptr.h" |
-#include "third_party/WebKit/public/platform/WebGamepads.h" |
- |
-namespace blink { |
-class WebFrame; |
-class WebGamepadListener; |
-} |
- |
-namespace content { |
- |
-class WebTestDelegate; |
- |
-class GamepadController : public base::SupportsWeakPtr<GamepadController> { |
- public: |
- static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate); |
- ~GamepadController(); |
- |
- void Reset(); |
- void Install(blink::WebFrame* frame); |
- |
- void SampleGamepads(blink::WebGamepads& gamepads); |
- void SetListener(blink::WebGamepadListener* listener); |
- |
- private: |
- friend class GamepadControllerBindings; |
- GamepadController(); |
- |
- // TODO(b.kelemen): for historical reasons Connect just initializes the |
- // object. The 'gamepadconnected' event will be dispatched via |
- // DispatchConnected. Tests for connected events need to first connect(), |
- // then set the gamepad data and finally call dispatchConnected(). |
- // We should consider renaming Connect to Init and DispatchConnected to |
- // Connect and at the same time updating all the gamepad tests. |
- void Connect(int index); |
- void DispatchConnected(int index); |
- |
- void Disconnect(int index); |
- void SetId(int index, const std::string& src); |
- void SetButtonCount(int index, int buttons); |
- void SetButtonData(int index, int button, double data); |
- void SetAxisCount(int index, int axes); |
- void SetAxisData(int index, int axis, double data); |
- |
- blink::WebGamepadListener* listener_; |
- |
- blink::WebGamepads gamepads_; |
- |
- // Mapping from gamepad index to connection state. |
- std::map<int, bool> pending_changes_; |
- |
- base::WeakPtrFactory<GamepadController> weak_factory_; |
- |
- DISALLOW_COPY_AND_ASSIGN(GamepadController); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ |