Index: sky/engine/core/painting/CanvasGradient.h |
diff --git a/sky/engine/core/painting/CanvasGradient.h b/sky/engine/core/painting/CanvasGradient.h |
index fed61ec3d7cd2efa943c099bac65bcdb21678777..8779eaa72aca3c16a5f4642a7f74f9ba003e1061 100644 |
--- a/sky/engine/core/painting/CanvasGradient.h |
+++ b/sky/engine/core/painting/CanvasGradient.h |
@@ -21,11 +21,13 @@ class CanvasGradient : public Shader { |
void initLinear(const Vector<Point>& end_points, |
const Vector<SkColor>& colors, |
- const Vector<float>& color_stops); |
+ const Vector<float>& color_stops, |
+ unsigned tile_mode); |
eseidel
2015/06/09 17:45:22
Why can't the C++ use an enum?
Matt Perry
2015/06/09 19:01:25
It can, but then I'd have to write code to do the
|
void initRadial(const Point& center, |
double radius, |
const Vector<SkColor>& colors, |
- const Vector<float>& color_stops); |
+ const Vector<float>& color_stops, |
+ unsigned tile_mode); |
private: |
CanvasGradient(); |