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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVASGRADIENT_H_ | 5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVASGRADIENT_H_ |
| 6 #define SKY_ENGINE_CORE_PAINTING_CANVASGRADIENT_H_ | 6 #define SKY_ENGINE_CORE_PAINTING_CANVASGRADIENT_H_ |
| 7 | 7 |
| 8 #include "sky/engine/core/painting/CanvasColor.h" | 8 #include "sky/engine/core/painting/CanvasColor.h" |
| 9 #include "sky/engine/core/painting/Point.h" | 9 #include "sky/engine/core/painting/Point.h" |
| 10 #include "sky/engine/core/painting/Shader.h" | 10 #include "sky/engine/core/painting/Shader.h" |
| 11 #include "sky/engine/tonic/dart_wrappable.h" | 11 #include "sky/engine/tonic/dart_wrappable.h" |
| 12 #include "third_party/skia/include/effects/SkGradientShader.h" | 12 #include "third_party/skia/include/effects/SkGradientShader.h" |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 class CanvasGradient : public Shader { | 16 class CanvasGradient : public Shader { |
| 17 DEFINE_WRAPPERTYPEINFO(); | 17 DEFINE_WRAPPERTYPEINFO(); |
| 18 public: | 18 public: |
| 19 ~CanvasGradient() override; | 19 ~CanvasGradient() override; |
| 20 static PassRefPtr<CanvasGradient> create(); | 20 static PassRefPtr<CanvasGradient> create(); |
| 21 | 21 |
| 22 void initLinear(const Vector<Point>& end_points, | 22 void initLinear(const Vector<Point>& end_points, |
| 23 const Vector<SkColor>& colors, | 23 const Vector<SkColor>& colors, |
| 24 const Vector<float>& color_stops); | 24 const Vector<float>& color_stops, |
| 25 unsigned tile_mode); | |
|
eseidel
2015/06/09 17:45:22
Why can't the C++ use an enum?
Matt Perry
2015/06/09 19:01:25
It can, but then I'd have to write code to do the
| |
| 25 void initRadial(const Point& center, | 26 void initRadial(const Point& center, |
| 26 double radius, | 27 double radius, |
| 27 const Vector<SkColor>& colors, | 28 const Vector<SkColor>& colors, |
| 28 const Vector<float>& color_stops); | 29 const Vector<float>& color_stops, |
| 30 unsigned tile_mode); | |
| 29 | 31 |
| 30 private: | 32 private: |
| 31 CanvasGradient(); | 33 CanvasGradient(); |
| 32 }; | 34 }; |
| 33 | 35 |
| 34 } // namespace blink | 36 } // namespace blink |
| 35 | 37 |
| 36 #endif // SKY_ENGINE_CORE_PAINTING_CANVASGRADIENT_H_ | 38 #endif // SKY_ENGINE_CORE_PAINTING_CANVASGRADIENT_H_ |
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