| Index: src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
|
| index b123c035cd63099e0a894058d9099ef9cfa8b1b8..52915b6f89926b0d97639c1bd1df2e55a9fbc062 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
|
| @@ -54,7 +54,7 @@ GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
|
| GR_GL_CALL(gli, CompileShader(shaderId));
|
|
|
| // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds.
|
| - bool checkCompiled = !glCtx.isChromium();
|
| + bool checkCompiled = kChromium_GrGLDriver != glCtx.driver();
|
| #ifdef SK_DEBUG
|
| checkCompiled = true;
|
| #endif
|
|
|