Index: mojo/runner/android/native_viewport_application_loader.cc |
diff --git a/mojo/runner/android/native_viewport_application_loader.cc b/mojo/runner/android/native_viewport_application_loader.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..55979c7665df287ee3b27194ec3ac2bcf7d9e4ad |
--- /dev/null |
+++ b/mojo/runner/android/native_viewport_application_loader.cc |
@@ -0,0 +1,55 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "mojo/runner/android/native_viewport_application_loader.h" |
+ |
+#include "components/view_manager/gles2/gpu_state.h" |
+#include "components/view_manager/native_viewport/native_viewport_impl.h" |
+#include "mojo/application/public/cpp/application_impl.h" |
+ |
+namespace mojo { |
+namespace runner { |
+ |
+NativeViewportApplicationLoader::NativeViewportApplicationLoader() { |
+} |
+ |
+NativeViewportApplicationLoader::~NativeViewportApplicationLoader() { |
+} |
+ |
+void NativeViewportApplicationLoader::Load( |
+ const GURL& url, |
+ InterfaceRequest<Application> application_request) { |
+ DCHECK(application_request.is_pending()); |
+ app_.reset(new ApplicationImpl(this, application_request.Pass())); |
+} |
+ |
+bool NativeViewportApplicationLoader::ConfigureIncomingConnection( |
+ ApplicationConnection* connection) { |
+ connection->AddService<NativeViewport>(this); |
+ connection->AddService<Gpu>(this); |
+ return true; |
+} |
+ |
+void NativeViewportApplicationLoader::Create( |
+ ApplicationConnection* connection, |
+ InterfaceRequest<NativeViewport> request) { |
+ if (!gpu_state_) |
+ gpu_state_ = new gles2::GpuState; |
+ // Pass a null AppRefCount because on Android the NativeViewPort app must |
+ // live on the main thread and we don't want to exit that when all the native |
+ // viewports are gone. |
+ new native_viewport::NativeViewportImpl( |
+ false, gpu_state_, request.Pass(), |
+ make_scoped_ptr<mojo::AppRefCount>(nullptr)); |
+} |
+ |
+void NativeViewportApplicationLoader::Create(ApplicationConnection* connection, |
+ InterfaceRequest<Gpu> request) { |
+ if (!gpu_state_) |
+ gpu_state_ = new gles2::GpuState; |
+ new gles2::GpuImpl(request.Pass(), gpu_state_); |
+} |
+ |
+} // namespace runner |
+} // namespace mojo |