Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index b941865e226c71fb5a2eb66a7fb24f2ab1e125da..0008540cb57defbc420f583e1f26383b43fc3581 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -910,7 +910,7 @@ |
// FIXME: the tiled bitmap code path doesn't currently support |
// anti-aliased edges, we work around that for now by drawing directly |
// if the image size exceeds maximum texture size. |
- int maxTextureSize = fContext->caps()->maxTextureSize(); |
+ int maxTextureSize = fContext->getMaxTextureSize(); |
bool directDraw = fRenderTarget->isMultisampled() || |
!paint.isAntiAlias() || |
bitmap.width() > maxTextureSize || |
@@ -1034,7 +1034,7 @@ |
} |
params.setFilterMode(textureFilterMode); |
- int maxTileSize = fContext->caps()->maxTextureSize() - 2 * tileFilterPad; |
+ int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad; |
int tileSize; |
SkIRect clippedSrcRect; |
@@ -1163,8 +1163,8 @@ |
SkCanvas::DrawBitmapRectFlags flags, |
bool bicubic, |
bool needsTextureDomain) { |
- SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() && |
- bitmap.height() <= fContext->caps()->maxTextureSize()); |
+ SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() && |
+ bitmap.height() <= fContext->getMaxTextureSize()); |
GrTexture* texture; |
AutoBitmapTexture abt(fContext, bitmap, ¶ms, &texture); |