Index: src/gpu/GrSWMaskHelper.cpp |
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp |
index cc5fb0065341a151f570cf7a803ed46c84cfb56c..c978866c3fdeea5cd1ac0208e2b1e51a12daaba6 100644 |
--- a/src/gpu/GrSWMaskHelper.cpp |
+++ b/src/gpu/GrSWMaskHelper.cpp |
@@ -174,8 +174,8 @@ |
resultBounds.height()); |
if (allowCompression && |
- fContext->caps()->drawPathMasksToCompressedTexturesSupport() && |
- choose_compressed_fmt(fContext->caps(), &fCompressedFormat)) { |
+ fContext->getGpu()->caps()->drawPathMasksToCompressedTexturesSupport() && |
+ choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) { |
fCompressionMode = kCompress_CompressionMode; |
} |
@@ -245,7 +245,7 @@ |
#endif |
desc.fConfig = fmt_to_config(fCompressedFormat); |
- SkASSERT(fContext->caps()->isConfigTexturable(desc.fConfig)); |
+ SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig)); |
} |
return fContext->textureProvider()->refScratchTexture( |
@@ -256,7 +256,7 @@ |
const void *data, size_t rowbytes) { |
// If we aren't reusing scratch textures we don't need to flush before |
// writing since no one else will be using 'texture' |
- bool reuseScratch = fContext->caps()->reuseScratchTextures(); |
+ bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); |
// Since we're uploading to it, and it's compressed, 'texture' shouldn't |
// have a render target. |