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Unified Diff: cc/gl_renderer.cc

Issue 11644008: Migrate from MathUtil::inverse() to gfx::Transform::GetInverse() (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Patch for landing Created 7 years, 12 months ago
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Index: cc/gl_renderer.cc
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
index 8f03721dc53f36b7230d9a0f190145ef6830737b..54eef96e72702b364769cb97a438d2a338211053 100644
--- a/cc/gl_renderer.cc
+++ b/cc/gl_renderer.cc
@@ -521,10 +521,10 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua
gfx::Transform contentsDeviceTransform = MathUtil::to2dTransform(frame.windowMatrix * frame.projectionMatrix * quadRectMatrix);
// Can only draw surface if device matrix is invertible.
- if (!contentsDeviceTransform.IsInvertible())
+ gfx::Transform contentsDeviceTransformInverse(gfx::Transform::kSkipInitialization);
+ if (!contentsDeviceTransform.GetInverse(&contentsDeviceTransformInverse))
return;
- gfx::Transform contentsDeviceTransformInverse = MathUtil::inverse(contentsDeviceTransform);
scoped_ptr<ScopedResource> backgroundTexture = drawBackgroundFilters(
frame, quad, contentsDeviceTransform, contentsDeviceTransformInverse);
@@ -861,8 +861,11 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
LayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge);
// Map device space quad to local space. deviceTransform has no 3d component since it was generated with to2dTransform() so we don't need to project.
- gfx::Transform deviceTransformInverse = MathUtil::inverse(deviceTransform);
- localQuad = MathUtil::mapQuad(deviceTransformInverse, deviceQuad.ToQuadF(), clipped);
+ // We should have already checked that the transform was uninvertible above.
+ gfx::Transform inverseDeviceTransform(gfx::Transform::kSkipInitialization);
+ bool didInvert = deviceTransform.GetInverse(&inverseDeviceTransform);
+ DCHECK(didInvert);
+ localQuad = MathUtil::mapQuad(inverseDeviceTransform, deviceQuad.ToQuadF(), clipped);
// We should not DCHECK(!clipped) here, because anti-aliasing inflation may cause deviceQuad to become
// clipped. To our knowledge this scenario does not need to be handled differently than the unclipped case.
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