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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/gl_renderer.h" | 5 #include "cc/gl_renderer.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 514 { | 514 { |
| 515 CachedResource* contentsTexture = m_renderPassTextures.get(quad->render_pass
_id); | 515 CachedResource* contentsTexture = m_renderPassTextures.get(quad->render_pass
_id); |
| 516 if (!contentsTexture || !contentsTexture->id()) | 516 if (!contentsTexture || !contentsTexture->id()) |
| 517 return; | 517 return; |
| 518 | 518 |
| 519 gfx::Transform quadRectMatrix; | 519 gfx::Transform quadRectMatrix; |
| 520 quadRectTransform(&quadRectMatrix, quad->quadTransform(), quad->rect); | 520 quadRectTransform(&quadRectMatrix, quad->quadTransform(), quad->rect); |
| 521 gfx::Transform contentsDeviceTransform = MathUtil::to2dTransform(frame.windo
wMatrix * frame.projectionMatrix * quadRectMatrix); | 521 gfx::Transform contentsDeviceTransform = MathUtil::to2dTransform(frame.windo
wMatrix * frame.projectionMatrix * quadRectMatrix); |
| 522 | 522 |
| 523 // Can only draw surface if device matrix is invertible. | 523 // Can only draw surface if device matrix is invertible. |
| 524 if (!contentsDeviceTransform.IsInvertible()) | 524 gfx::Transform contentsDeviceTransformInverse(gfx::Transform::kSkipInitializ
ation); |
| 525 if (!contentsDeviceTransform.GetInverse(&contentsDeviceTransformInverse)) |
| 525 return; | 526 return; |
| 526 | 527 |
| 527 gfx::Transform contentsDeviceTransformInverse = MathUtil::inverse(contentsDe
viceTransform); | |
| 528 scoped_ptr<ScopedResource> backgroundTexture = drawBackgroundFilters( | 528 scoped_ptr<ScopedResource> backgroundTexture = drawBackgroundFilters( |
| 529 frame, quad, contentsDeviceTransform, contentsDeviceTransformInverse); | 529 frame, quad, contentsDeviceTransform, contentsDeviceTransformInverse); |
| 530 | 530 |
| 531 // FIXME: Cache this value so that we don't have to do it for both the surfa
ce and its replica. | 531 // FIXME: Cache this value so that we don't have to do it for both the surfa
ce and its replica. |
| 532 // Apply filters to the contents texture. | 532 // Apply filters to the contents texture. |
| 533 SkBitmap filterBitmap; | 533 SkBitmap filterBitmap; |
| 534 if (quad->filter) { | 534 if (quad->filter) { |
| 535 filterBitmap = applyImageFilter(this, quad->filter.get(), contentsTextur
e, m_client->hasImplThread()); | 535 filterBitmap = applyImageFilter(this, quad->filter.get(), contentsTextur
e, m_client->hasImplThread()); |
| 536 } else { | 536 } else { |
| 537 filterBitmap = applyFilters(this, quad->filters, contentsTexture, m_clie
nt->hasImplThread()); | 537 filterBitmap = applyFilters(this, quad->filters, contentsTexture, m_clie
nt->hasImplThread()); |
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| 854 float sign = gfx::QuadF(tileRect).IsCounterClockwise() ? -1 : 1; | 854 float sign = gfx::QuadF(tileRect).IsCounterClockwise() ? -1 : 1; |
| 855 bottomEdge.scale(sign); | 855 bottomEdge.scale(sign); |
| 856 leftEdge.scale(sign); | 856 leftEdge.scale(sign); |
| 857 topEdge.scale(sign); | 857 topEdge.scale(sign); |
| 858 rightEdge.scale(sign); | 858 rightEdge.scale(sign); |
| 859 | 859 |
| 860 // Create device space quad. | 860 // Create device space quad. |
| 861 LayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge); | 861 LayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge); |
| 862 | 862 |
| 863 // Map device space quad to local space. deviceTransform has no 3d compo
nent since it was generated with to2dTransform() so we don't need to project. | 863 // Map device space quad to local space. deviceTransform has no 3d compo
nent since it was generated with to2dTransform() so we don't need to project. |
| 864 gfx::Transform deviceTransformInverse = MathUtil::inverse(deviceTransfor
m); | 864 // We should have already checked that the transform was uninvertible ab
ove. |
| 865 localQuad = MathUtil::mapQuad(deviceTransformInverse, deviceQuad.ToQuadF
(), clipped); | 865 gfx::Transform inverseDeviceTransform(gfx::Transform::kSkipInitializatio
n); |
| 866 bool didInvert = deviceTransform.GetInverse(&inverseDeviceTransform); |
| 867 DCHECK(didInvert); |
| 868 localQuad = MathUtil::mapQuad(inverseDeviceTransform, deviceQuad.ToQuadF
(), clipped); |
| 866 | 869 |
| 867 // We should not DCHECK(!clipped) here, because anti-aliasing inflation
may cause deviceQuad to become | 870 // We should not DCHECK(!clipped) here, because anti-aliasing inflation
may cause deviceQuad to become |
| 868 // clipped. To our knowledge this scenario does not need to be handled d
ifferently than the unclipped case. | 871 // clipped. To our knowledge this scenario does not need to be handled d
ifferently than the unclipped case. |
| 869 } else { | 872 } else { |
| 870 // Move fragment shader transform to vertex shader. We can do this while | 873 // Move fragment shader transform to vertex shader. We can do this while |
| 871 // still producing correct results as fragmentTexTransformLocation | 874 // still producing correct results as fragmentTexTransformLocation |
| 872 // should always be non-negative when tiles are transformed in a way | 875 // should always be non-negative when tiles are transformed in a way |
| 873 // that could result in sampling outside the layer. | 876 // that could result in sampling outside the layer. |
| 874 vertexTexScaleX *= fragmentTexScaleX; | 877 vertexTexScaleX *= fragmentTexScaleX; |
| 875 vertexTexScaleY *= fragmentTexScaleY; | 878 vertexTexScaleY *= fragmentTexScaleY; |
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| 1791 | 1794 |
| 1792 releaseRenderPassTextures(); | 1795 releaseRenderPassTextures(); |
| 1793 } | 1796 } |
| 1794 | 1797 |
| 1795 bool GLRenderer::isContextLost() | 1798 bool GLRenderer::isContextLost() |
| 1796 { | 1799 { |
| 1797 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1800 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
| 1798 } | 1801 } |
| 1799 | 1802 |
| 1800 } // namespace cc | 1803 } // namespace cc |
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