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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_NS_GL_SURFACE_H_ | 5 #ifndef UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_NS_GL_SURFACE_H_ |
| 6 #define UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_NS_GL_SURFACE_H_ | 6 #define UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_NS_GL_SURFACE_H_ |
| 7 | 7 |
| 8 #include <Cocoa/Cocoa.h> | 8 #include <Cocoa/Cocoa.h> |
| 9 #include <OpenGL/OpenGL.h> | 9 #include <OpenGL/OpenGL.h> |
| 10 | 10 |
| 11 #include "base/mac/scoped_nsobject.h" | 11 #include "base/mac/scoped_nsobject.h" |
| 12 #include "base/synchronization/lock.h" | 12 #include "base/synchronization/lock.h" |
| 13 #include "ui/accelerated_widget_mac/display_link_mac.h" | 13 #include "ui/accelerated_widget_mac/display_link_mac.h" |
| 14 #include "ui/accelerated_widget_mac/io_surface_context.h" | 14 #include "ui/accelerated_widget_mac/io_surface_context.h" |
| 15 #include "ui/accelerated_widget_mac/io_surface_texture.h" | 15 #include "ui/accelerated_widget_mac/io_surface_texture.h" |
| 16 #include "ui/gfx/geometry/rect.h" | 16 #include "ui/gfx/geometry/rect.h" |
| 17 #include "ui/gl/gpu_switching_observer.h" |
| 17 | 18 |
| 18 namespace ui { | 19 namespace ui { |
| 19 | 20 |
| 20 class IOSurfaceNSGLSurfaceClient { | 21 class IOSurfaceNSGLSurfaceClient { |
| 21 public: | 22 public: |
| 22 virtual void IOSurfaceNSGLSurfaceDidDrawFrame() = 0; | 23 virtual void IOSurfaceNSGLSurfaceDidDrawFrame() = 0; |
| 23 }; | 24 }; |
| 24 | 25 |
| 25 class IOSurfaceNSGLSurface { | 26 class IOSurfaceNSGLSurface : public ui::GpuSwitchingObserver { |
| 26 public: | 27 public: |
| 27 static IOSurfaceNSGLSurface* Create( | 28 static IOSurfaceNSGLSurface* Create( |
| 28 IOSurfaceNSGLSurfaceClient* client, NSView* view); | 29 IOSurfaceNSGLSurfaceClient* client, |
| 30 NSView* view, |
| 31 bool needs_gl_finish_workaround); |
| 29 virtual ~IOSurfaceNSGLSurface(); | 32 virtual ~IOSurfaceNSGLSurface(); |
| 30 | 33 |
| 31 // Called on the UI thread. | 34 static bool CanUseNSGLSurfaceForView(NSView* view); |
| 35 |
| 32 bool GotFrame(IOSurfaceID io_surface_id, | 36 bool GotFrame(IOSurfaceID io_surface_id, |
| 33 gfx::Size pixel_size, | 37 gfx::Size pixel_size, |
| 34 float scale_factor, | 38 float scale_factor, |
| 35 gfx::Rect pixel_damage_rect); | 39 gfx::Rect pixel_damage_rect); |
| 36 | 40 |
| 41 int GetRendererID(); |
| 42 |
| 43 bool NeedsToBeRecreated() const { return needs_to_be_recreated_; } |
| 44 |
| 45 // ui::GpuSwitchingObserver implementation. |
| 46 void OnGpuSwitched() override; |
| 47 |
| 37 private: | 48 private: |
| 38 explicit IOSurfaceNSGLSurface( | 49 explicit IOSurfaceNSGLSurface( |
| 39 IOSurfaceNSGLSurfaceClient* client, | 50 IOSurfaceNSGLSurfaceClient* client, |
| 40 NSView* view, | 51 NSView* view, |
| 52 bool needs_gl_finish_workaround, |
| 41 base::scoped_nsobject<NSOpenGLContext> ns_gl_context, | 53 base::scoped_nsobject<NSOpenGLContext> ns_gl_context, |
| 42 scoped_refptr<ui::IOSurfaceTexture> iosurface); | 54 scoped_refptr<ui::IOSurfaceTexture> iosurface); |
| 43 | 55 |
| 44 void DoPendingDrawIfNeeded(); | 56 void DoPendingDrawIfNeeded(); |
| 45 | 57 |
| 46 IOSurfaceNSGLSurfaceClient* client_; | 58 IOSurfaceNSGLSurfaceClient* client_; |
| 47 NSView* view_; | 59 NSView* view_; |
| 48 scoped_refptr<IOSurfaceTexture> iosurface_; | 60 scoped_refptr<IOSurfaceTexture> iosurface_; |
| 49 base::scoped_nsobject<NSOpenGLContext> ns_gl_context_; | 61 base::scoped_nsobject<NSOpenGLContext> ns_gl_context_; |
| 50 | 62 |
| 51 // The size and scale factor of the backbuffer. | 63 // The size and scale factor of the backbuffer. |
| 52 gfx::Size contents_pixel_size_; | 64 gfx::Size contents_pixel_size_; |
| 53 float contents_scale_factor_; | 65 float contents_scale_factor_; |
| 54 | 66 |
| 55 // The state of a draw that has been sent to the surface, but has not been | 67 // The state of a draw that has been sent to the surface, but has not been |
| 56 // flushed yet. | 68 // flushed yet. |
| 57 bool pending_draw_exists_; | 69 bool pending_draw_exists_; |
| 58 gfx::Rect pending_draw_damage_rect_; | 70 gfx::Rect pending_draw_damage_rect_; |
| 71 |
| 72 // If the context has hit an error or has changed GPUs, then this will be |
| 73 // set to true. |
| 74 bool needs_to_be_recreated_; |
| 59 }; | 75 }; |
| 60 | 76 |
| 61 } // namespace ui | 77 } // namespace ui |
| 62 | 78 |
| 63 #endif // UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_NS_GL_SURFACE_H_ | 79 #endif // UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_NS_GL_SURFACE_H_ |
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