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Unified Diff: content/browser/accessibility/browser_accessibility_win.h

Issue 116293005: Refactor content/ to use ui::AXNodeData instead of blink. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Update content/DEPS instead of subdirs Created 6 years, 11 months ago
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Index: content/browser/accessibility/browser_accessibility_win.h
diff --git a/content/browser/accessibility/browser_accessibility_win.h b/content/browser/accessibility/browser_accessibility_win.h
index c2a6b7afd115a66a8a26b0af77a8fb7519d046ad..713960ac244688d930ddd0b6c2d84fab407ca072 100644
--- a/content/browser/accessibility/browser_accessibility_win.h
+++ b/content/browser/accessibility/browser_accessibility_win.h
@@ -790,29 +790,29 @@ BrowserAccessibilityWin
BrowserAccessibilityWin* GetTargetFromChildID(const VARIANT& var_id);
// Initialize the role and state metadata from the role enum and state
- // bitmasks defined in AccessibilityNodeData.
+ // bitmasks defined in ui::AXNodeData.
void InitRoleAndState();
// Retrieve the value of an attribute from the string attribute map and
// if found and nonempty, allocate a new BSTR (with SysAllocString)
// and return S_OK. If not found or empty, return S_FALSE.
HRESULT GetStringAttributeAsBstr(
- AccessibilityNodeData::StringAttribute attribute,
+ ui::AXStringAttribute attribute,
BSTR* value_bstr);
// If the string attribute |attribute| is present, add its value as an
// IAccessible2 attribute with the name |ia2_attr|.
- void StringAttributeToIA2(AccessibilityNodeData::StringAttribute attribute,
+ void StringAttributeToIA2(ui::AXStringAttribute attribute,
const char* ia2_attr);
// If the bool attribute |attribute| is present, add its value as an
// IAccessible2 attribute with the name |ia2_attr|.
- void BoolAttributeToIA2(AccessibilityNodeData::BoolAttribute attribute,
+ void BoolAttributeToIA2(ui::AXBoolAttribute attribute,
const char* ia2_attr);
// If the int attribute |attribute| is present, add its value as an
// IAccessible2 attribute with the name |ia2_attr|.
- void IntAttributeToIA2(AccessibilityNodeData::IntAttribute attribute,
+ void IntAttributeToIA2(ui::AXIntAttribute attribute,
const char* ia2_attr);
// Get the value text, which might come from the floating-point

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