Index: content/browser/accessibility/browser_accessibility_win.h |
diff --git a/content/browser/accessibility/browser_accessibility_win.h b/content/browser/accessibility/browser_accessibility_win.h |
index c2a6b7afd115a66a8a26b0af77a8fb7519d046ad..713960ac244688d930ddd0b6c2d84fab407ca072 100644 |
--- a/content/browser/accessibility/browser_accessibility_win.h |
+++ b/content/browser/accessibility/browser_accessibility_win.h |
@@ -790,29 +790,29 @@ BrowserAccessibilityWin |
BrowserAccessibilityWin* GetTargetFromChildID(const VARIANT& var_id); |
// Initialize the role and state metadata from the role enum and state |
- // bitmasks defined in AccessibilityNodeData. |
+ // bitmasks defined in ui::AXNodeData. |
void InitRoleAndState(); |
// Retrieve the value of an attribute from the string attribute map and |
// if found and nonempty, allocate a new BSTR (with SysAllocString) |
// and return S_OK. If not found or empty, return S_FALSE. |
HRESULT GetStringAttributeAsBstr( |
- AccessibilityNodeData::StringAttribute attribute, |
+ ui::AXStringAttribute attribute, |
BSTR* value_bstr); |
// If the string attribute |attribute| is present, add its value as an |
// IAccessible2 attribute with the name |ia2_attr|. |
- void StringAttributeToIA2(AccessibilityNodeData::StringAttribute attribute, |
+ void StringAttributeToIA2(ui::AXStringAttribute attribute, |
const char* ia2_attr); |
// If the bool attribute |attribute| is present, add its value as an |
// IAccessible2 attribute with the name |ia2_attr|. |
- void BoolAttributeToIA2(AccessibilityNodeData::BoolAttribute attribute, |
+ void BoolAttributeToIA2(ui::AXBoolAttribute attribute, |
const char* ia2_attr); |
// If the int attribute |attribute| is present, add its value as an |
// IAccessible2 attribute with the name |ia2_attr|. |
- void IntAttributeToIA2(AccessibilityNodeData::IntAttribute attribute, |
+ void IntAttributeToIA2(ui::AXIntAttribute attribute, |
const char* ia2_attr); |
// Get the value text, which might come from the floating-point |