| Index: gpu/command_buffer/service/shader_translator_unittest.cc
|
| diff --git a/gpu/command_buffer/service/shader_translator_unittest.cc b/gpu/command_buffer/service/shader_translator_unittest.cc
|
| index b9efe24707b1f5c4c9909876f4fcc757e060888f..5f6173818f922b1fccf54e31bf338e68873c5ec4 100644
|
| --- a/gpu/command_buffer/service/shader_translator_unittest.cc
|
| +++ b/gpu/command_buffer/service/shader_translator_unittest.cc
|
| @@ -282,39 +282,6 @@ TEST_F(ShaderTranslatorTest, GetUniforms) {
|
| EXPECT_STREQ("bar[1].foo.color[0]", original_name.c_str());
|
| }
|
|
|
| -#if defined(OS_MACOSX)
|
| -TEST_F(ShaderTranslatorTest, BuiltInFunctionEmulation) {
|
| - // This test might become invalid in the future when ANGLE Translator is no
|
| - // longer emulate dot(float, float) in Mac, or the emulated function name is
|
| - // no longer webgl_dot_emu.
|
| - const char* shader =
|
| - "void main() {\n"
|
| - " gl_Position = vec4(dot(1.0, 1.0), 1.0, 1.0, 1.0);\n"
|
| - "}";
|
| -
|
| - std::string info_log, translated_source;
|
| - int shader_version;
|
| - AttributeMap attrib_map;
|
| - UniformMap uniform_map;
|
| - VaryingMap varying_map;
|
| - NameMap name_map;
|
| - EXPECT_TRUE(vertex_translator_->Translate(shader,
|
| - &info_log,
|
| - &translated_source,
|
| - &shader_version,
|
| - &attrib_map,
|
| - &uniform_map,
|
| - &varying_map,
|
| - &name_map));
|
| - // Info log must be NULL.
|
| - EXPECT_TRUE(info_log.empty());
|
| - // Translated shader must be valid and non-empty.
|
| - ASSERT_FALSE(translated_source.empty());
|
| - EXPECT_TRUE(strstr(translated_source.c_str(),
|
| - "webgl_dot_emu") != NULL);
|
| -}
|
| -#endif
|
| -
|
| TEST_F(ShaderTranslatorTest, OptionsString) {
|
| scoped_refptr<ShaderTranslator> translator_1 = new ShaderTranslator();
|
| scoped_refptr<ShaderTranslator> translator_2 = new ShaderTranslator();
|
|
|