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Issue 1161463013: Remove ShaderTranslatorTest.BuiltInFunctionEmulation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fixed typo Created 5 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <GLES2/gl2.h> 5 #include <GLES2/gl2.h>
6 6
7 #include "gpu/command_buffer/service/shader_translator.h" 7 #include "gpu/command_buffer/service/shader_translator.h"
8 #include "testing/gtest/include/gtest/gtest.h" 8 #include "testing/gtest/include/gtest/gtest.h"
9 9
10 namespace gpu { 10 namespace gpu {
(...skipping 264 matching lines...) Expand 10 before | Expand all | Expand 10 after
275 EXPECT_STREQ("bar[0].foo.color[0]", original_name.c_str()); 275 EXPECT_STREQ("bar[0].foo.color[0]", original_name.c_str());
276 // Second uniform. 276 // Second uniform.
277 EXPECT_TRUE(iter->second.findInfoByMappedName( 277 EXPECT_TRUE(iter->second.findInfoByMappedName(
278 "bar[1].foo.color[0]", &info, &original_name)); 278 "bar[1].foo.color[0]", &info, &original_name));
279 EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), info->type); 279 EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), info->type);
280 EXPECT_EQ(1u, info->arraySize); 280 EXPECT_EQ(1u, info->arraySize);
281 EXPECT_STREQ("color", info->name.c_str()); 281 EXPECT_STREQ("color", info->name.c_str());
282 EXPECT_STREQ("bar[1].foo.color[0]", original_name.c_str()); 282 EXPECT_STREQ("bar[1].foo.color[0]", original_name.c_str());
283 } 283 }
284 284
285 #if defined(OS_MACOSX)
286 TEST_F(ShaderTranslatorTest, BuiltInFunctionEmulation) {
287 // This test might become invalid in the future when ANGLE Translator is no
288 // longer emulate dot(float, float) in Mac, or the emulated function name is
289 // no longer webgl_dot_emu.
290 const char* shader =
291 "void main() {\n"
292 " gl_Position = vec4(dot(1.0, 1.0), 1.0, 1.0, 1.0);\n"
293 "}";
294
295 std::string info_log, translated_source;
296 int shader_version;
297 AttributeMap attrib_map;
298 UniformMap uniform_map;
299 VaryingMap varying_map;
300 NameMap name_map;
301 EXPECT_TRUE(vertex_translator_->Translate(shader,
302 &info_log,
303 &translated_source,
304 &shader_version,
305 &attrib_map,
306 &uniform_map,
307 &varying_map,
308 &name_map));
309 // Info log must be NULL.
310 EXPECT_TRUE(info_log.empty());
311 // Translated shader must be valid and non-empty.
312 ASSERT_FALSE(translated_source.empty());
313 EXPECT_TRUE(strstr(translated_source.c_str(),
314 "webgl_dot_emu") != NULL);
315 }
316 #endif
317
318 TEST_F(ShaderTranslatorTest, OptionsString) { 285 TEST_F(ShaderTranslatorTest, OptionsString) {
319 scoped_refptr<ShaderTranslator> translator_1 = new ShaderTranslator(); 286 scoped_refptr<ShaderTranslator> translator_1 = new ShaderTranslator();
320 scoped_refptr<ShaderTranslator> translator_2 = new ShaderTranslator(); 287 scoped_refptr<ShaderTranslator> translator_2 = new ShaderTranslator();
321 scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator(); 288 scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator();
322 289
323 ShBuiltInResources resources; 290 ShBuiltInResources resources;
324 ShInitBuiltInResources(&resources); 291 ShInitBuiltInResources(&resources);
325 292
326 ASSERT_TRUE(translator_1->Init( 293 ASSERT_TRUE(translator_1->Init(
327 GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, 294 GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources,
(...skipping 20 matching lines...) Expand all
348 315
349 EXPECT_EQ(options_1, options_2); 316 EXPECT_EQ(options_1, options_2);
350 EXPECT_NE(options_1, options_3); 317 EXPECT_NE(options_1, options_3);
351 EXPECT_NE(options_1, options_4); 318 EXPECT_NE(options_1, options_4);
352 EXPECT_NE(options_3, options_4); 319 EXPECT_NE(options_3, options_4);
353 } 320 }
354 321
355 } // namespace gles2 322 } // namespace gles2
356 } // namespace gpu 323 } // namespace gpu
357 324
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