| Index: src/gpu/gl/GrGLVertexArray.h
|
| diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h
|
| index a8feb73087583796ed4d71b200754925059f3327..afb23c5d204281c3703cc6e9835b352ea91763ed 100644
|
| --- a/src/gpu/gl/GrGLVertexArray.h
|
| +++ b/src/gpu/gl/GrGLVertexArray.h
|
| @@ -67,9 +67,9 @@ public:
|
| * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
|
| * array object.
|
| */
|
| - void set(const GrGLGpu*,
|
| - int index,
|
| - GrGLVertexBuffer*,
|
| + void set(GrGLGpu*,
|
| + int attribIndex,
|
| + GrGLuint vertexBufferID,
|
| GrGLint size,
|
| GrGLenum type,
|
| GrGLboolean normalized,
|
| @@ -147,7 +147,7 @@ public:
|
| * This is a version of the above function that also binds an index buffer to the vertex
|
| * array object.
|
| */
|
| - GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrGLIndexBuffer*);
|
| + GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint indexBufferID);
|
|
|
| void notifyIndexBufferDelete(GrGLuint bufferID);
|
|
|
|
|