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| 1 /* | 1 /* | 
| 2  * Copyright 2014 Google Inc. | 2  * Copyright 2014 Google Inc. | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" | 
| 9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" | 
| 10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" | 
| 11 | 11 | 
| 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 
| 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), 
     R, X) | 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), 
     R, X) | 
| 14 | 14 | 
| 15 const char* GrGLFragmentShaderBuilder::kDstTextureColorName = "_dstColor"; | 15 const char* GrGLFragmentShaderBuilder::kDstTextureColorName = "_dstColor"; | 
| 16 static const char* declared_color_output_name() { return "fsColorOut"; } | 16 static const char* declared_color_output_name() { return "fsColorOut"; } | 
| 17 static const char* dual_source_output_name() { return "dualSourceOut"; } | 17 static const char* dual_source_output_name() { return "dualSourceOut"; } | 
| 18 static void append_default_precision_qualifier(GrSLPrecision p, |  | 
| 19                                                GrGLStandard standard, |  | 
| 20                                                SkString* str) { |  | 
| 21     // Desktop GLSL has added precision qualifiers but they don't do anything. |  | 
| 22     if (kGLES_GrGLStandard == standard) { |  | 
| 23         switch (p) { |  | 
| 24             case kHigh_GrSLPrecision: |  | 
| 25                 str->append("precision highp float;\n"); |  | 
| 26                 break; |  | 
| 27             case kMedium_GrSLPrecision: |  | 
| 28                 str->append("precision mediump float;\n"); |  | 
| 29                 break; |  | 
| 30             case kLow_GrSLPrecision: |  | 
| 31                 str->append("precision lowp float;\n"); |  | 
| 32                 break; |  | 
| 33             default: |  | 
| 34                 SkFAIL("Unknown precision value."); |  | 
| 35         } |  | 
| 36     } |  | 
| 37 } |  | 
| 38 | 18 | 
| 39 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { | 19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { | 
| 40     SkASSERT(GrBlendEquationIsAdvanced(equation)); | 20     SkASSERT(GrBlendEquationIsAdvanced(equation)); | 
| 41 | 21 | 
| 42     static const char* kLayoutQualifierNames[] = { | 22     static const char* kLayoutQualifierNames[] = { | 
| 43         "blend_support_screen", | 23         "blend_support_screen", | 
| 44         "blend_support_overlay", | 24         "blend_support_overlay", | 
| 45         "blend_support_darken", | 25         "blend_support_darken", | 
| 46         "blend_support_lighten", | 26         "blend_support_lighten", | 
| 47         "blend_support_colordodge", | 27         "blend_support_colordodge", | 
| (...skipping 215 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 263 } | 243 } | 
| 264 | 244 | 
| 265 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { | 245 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { | 
| 266     return dual_source_output_name(); | 246     return dual_source_output_name(); | 
| 267 } | 247 } | 
| 268 | 248 | 
| 269 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, | 249 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, | 
| 270                                                         SkTDArray<GrGLuint>* sha
     derIds) { | 250                                                         SkTDArray<GrGLuint>* sha
     derIds) { | 
| 271     GrGLGpu* gpu = fProgramBuilder->gpu(); | 251     GrGLGpu* gpu = fProgramBuilder->gpu(); | 
| 272     this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); | 252     this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); | 
| 273     append_default_precision_qualifier(kDefault_GrSLPrecision, | 253     GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, | 
| 274                                        gpu->glStandard(), | 254                                                  gpu->glStandard(), | 
| 275                                        &this->precisionQualifier()); | 255                                                  &this->precisionQualifier()); | 
| 276     this->compileAndAppendLayoutQualifiers(); | 256     this->compileAndAppendLayoutQualifiers(); | 
| 277     fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
     , | 257     fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
     , | 
| 278                                         &this->uniforms()); | 258                                         &this->uniforms()); | 
| 279     this->appendDecls(fInputs, &this->inputs()); | 259     this->appendDecls(fInputs, &this->inputs()); | 
| 280     // We shouldn't have declared outputs on 1.10 | 260     // We shouldn't have declared outputs on 1.10 | 
| 281     SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
     ; | 261     SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
     ; | 
| 282     this->appendDecls(fOutputs, &this->outputs()); | 262     this->appendDecls(fOutputs, &this->outputs()); | 
| 283     return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); | 263     return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); | 
| 284 } | 264 } | 
| 285 | 265 | 
| 286 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) 
     { | 266 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) 
     { | 
| 287     // ES 3.00 requires custom color output but doesn't support bindFragDataLoca
     tion | 267     // ES 3.00 requires custom color output but doesn't support bindFragDataLoca
     tion | 
| 288     if (fHasCustomColorOutput && | 268     if (fHasCustomColorOutput && | 
| 289         kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { | 269         kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { | 
| 290         GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
     ); | 270         GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
     ); | 
| 291     } | 271     } | 
| 292     if (fHasSecondaryOutput) { | 272     if (fHasSecondaryOutput) { | 
| 293         GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
     name())); | 273         GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
     name())); | 
| 294     } | 274     } | 
| 295 } | 275 } | 
| 296 | 276 | 
| 297 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
      { | 277 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
      { | 
| 298     v->fFsIn = v->fVsOut; | 278     v->fFsIn = v->fVsOut; | 
| 299     if (v->fGsOut) { | 279     if (v->fGsOut) { | 
| 300         v->fFsIn = v->fGsOut; | 280         v->fFsIn = v->fGsOut; | 
| 301     } | 281     } | 
| 302     fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
     >fFsIn, fsPrec); | 282     fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
     >fFsIn, fsPrec); | 
| 303 } | 283 } | 
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