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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
11 | 11 |
12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) | 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) |
14 | 14 |
15 const char* GrGLFragmentShaderBuilder::kDstTextureColorName = "_dstColor"; | 15 const char* GrGLFragmentShaderBuilder::kDstTextureColorName = "_dstColor"; |
16 static const char* declared_color_output_name() { return "fsColorOut"; } | 16 static const char* declared_color_output_name() { return "fsColorOut"; } |
17 static const char* dual_source_output_name() { return "dualSourceOut"; } | 17 static const char* dual_source_output_name() { return "dualSourceOut"; } |
18 static void append_default_precision_qualifier(GrSLPrecision p, | |
19 GrGLStandard standard, | |
20 SkString* str) { | |
21 // Desktop GLSL has added precision qualifiers but they don't do anything. | |
22 if (kGLES_GrGLStandard == standard) { | |
23 switch (p) { | |
24 case kHigh_GrSLPrecision: | |
25 str->append("precision highp float;\n"); | |
26 break; | |
27 case kMedium_GrSLPrecision: | |
28 str->append("precision mediump float;\n"); | |
29 break; | |
30 case kLow_GrSLPrecision: | |
31 str->append("precision lowp float;\n"); | |
32 break; | |
33 default: | |
34 SkFAIL("Unknown precision value."); | |
35 } | |
36 } | |
37 } | |
38 | 18 |
39 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { | 19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { |
40 SkASSERT(GrBlendEquationIsAdvanced(equation)); | 20 SkASSERT(GrBlendEquationIsAdvanced(equation)); |
41 | 21 |
42 static const char* kLayoutQualifierNames[] = { | 22 static const char* kLayoutQualifierNames[] = { |
43 "blend_support_screen", | 23 "blend_support_screen", |
44 "blend_support_overlay", | 24 "blend_support_overlay", |
45 "blend_support_darken", | 25 "blend_support_darken", |
46 "blend_support_lighten", | 26 "blend_support_lighten", |
47 "blend_support_colordodge", | 27 "blend_support_colordodge", |
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263 } | 243 } |
264 | 244 |
265 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { | 245 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { |
266 return dual_source_output_name(); | 246 return dual_source_output_name(); |
267 } | 247 } |
268 | 248 |
269 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, | 249 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
270 SkTDArray<GrGLuint>* sha
derIds) { | 250 SkTDArray<GrGLuint>* sha
derIds) { |
271 GrGLGpu* gpu = fProgramBuilder->gpu(); | 251 GrGLGpu* gpu = fProgramBuilder->gpu(); |
272 this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); | 252 this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); |
273 append_default_precision_qualifier(kDefault_GrSLPrecision, | 253 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
274 gpu->glStandard(), | 254 gpu->glStandard(), |
275 &this->precisionQualifier()); | 255 &this->precisionQualifier()); |
276 this->compileAndAppendLayoutQualifiers(); | 256 this->compileAndAppendLayoutQualifiers(); |
277 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, | 257 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, |
278 &this->uniforms()); | 258 &this->uniforms()); |
279 this->appendDecls(fInputs, &this->inputs()); | 259 this->appendDecls(fInputs, &this->inputs()); |
280 // We shouldn't have declared outputs on 1.10 | 260 // We shouldn't have declared outputs on 1.10 |
281 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; | 261 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; |
282 this->appendDecls(fOutputs, &this->outputs()); | 262 this->appendDecls(fOutputs, &this->outputs()); |
283 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); | 263 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); |
284 } | 264 } |
285 | 265 |
286 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ | 266 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ |
287 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca
tion | 267 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca
tion |
288 if (fHasCustomColorOutput && | 268 if (fHasCustomColorOutput && |
289 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { | 269 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { |
290 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); | 270 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); |
291 } | 271 } |
292 if (fHasSecondaryOutput) { | 272 if (fHasSecondaryOutput) { |
293 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); | 273 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); |
294 } | 274 } |
295 } | 275 } |
296 | 276 |
297 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 277 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
298 v->fFsIn = v->fVsOut; | 278 v->fFsIn = v->fVsOut; |
299 if (v->fGsOut) { | 279 if (v->fGsOut) { |
300 v->fFsIn = v->fGsOut; | 280 v->fFsIn = v->fGsOut; |
301 } | 281 } |
302 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 282 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
303 } | 283 } |
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