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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 | 10 |
11 | 11 |
12 void GrGLAttribArrayState::set(const GrGLGpu* gpu, | 12 |
| 13 void GrGLAttribArrayState::set(GrGLGpu* gpu, |
13 int index, | 14 int index, |
14 GrGLVertexBuffer* buffer, | 15 GrGLuint vertexBufferID, |
15 GrGLint size, | 16 GrGLint size, |
16 GrGLenum type, | 17 GrGLenum type, |
17 GrGLboolean normalized, | 18 GrGLboolean normalized, |
18 GrGLsizei stride, | 19 GrGLsizei stride, |
19 GrGLvoid* offset) { | 20 GrGLvoid* offset) { |
20 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); | 21 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
21 AttribArrayState* array = &fAttribArrayStates[index]; | 22 AttribArrayState* array = &fAttribArrayStates[index]; |
22 if (!array->fEnableIsValid || !array->fEnabled) { | 23 if (!array->fEnableIsValid || !array->fEnabled) { |
23 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); | 24 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); |
24 array->fEnableIsValid = true; | 25 array->fEnableIsValid = true; |
25 array->fEnabled = true; | 26 array->fEnabled = true; |
26 } | 27 } |
27 if (!array->fAttribPointerIsValid || | 28 if (!array->fAttribPointerIsValid || |
28 array->fVertexBufferID != buffer->bufferID() || | 29 array->fVertexBufferID != vertexBufferID || |
29 array->fSize != size || | 30 array->fSize != size || |
30 array->fNormalized != normalized || | 31 array->fNormalized != normalized || |
31 array->fStride != stride || | 32 array->fStride != stride || |
32 array->fOffset != offset) { | 33 array->fOffset != offset) { |
33 | 34 |
34 buffer->bind(); | 35 gpu->bindVertexBuffer(vertexBufferID); |
35 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, | 36 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, |
36 size, | 37 size, |
37 type, | 38 type, |
38 normalized, | 39 normalized, |
39 stride, | 40 stride, |
40 offset)); | 41 offset)); |
41 array->fAttribPointerIsValid = true; | 42 array->fAttribPointerIsValid = true; |
42 array->fVertexBufferID = buffer->bufferID(); | 43 array->fVertexBufferID = vertexBufferID; |
43 array->fSize = size; | 44 array->fSize = size; |
44 array->fNormalized = normalized; | 45 array->fNormalized = normalized; |
45 array->fStride = stride; | 46 array->fStride = stride; |
46 array->fOffset = offset; | 47 array->fOffset = offset; |
47 } | 48 } |
48 } | 49 } |
49 | 50 |
50 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { | 51 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { |
51 int count = fAttribArrayStates.count(); | 52 int count = fAttribArrayStates.count(); |
52 for (int i = 0; i < count; ++i) { | 53 for (int i = 0; i < count; ++i) { |
(...skipping 20 matching lines...) Expand all Loading... |
73 } | 74 } |
74 | 75 |
75 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { | 76 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { |
76 if (0 == fID) { | 77 if (0 == fID) { |
77 return NULL; | 78 return NULL; |
78 } | 79 } |
79 gpu->bindVertexArray(fID); | 80 gpu->bindVertexArray(fID); |
80 return &fAttribArrays; | 81 return &fAttribArrays; |
81 } | 82 } |
82 | 83 |
83 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, | 84 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin
t ibufferID) { |
84 const GrGLIndexBuffer
* buffer) { | |
85 GrGLAttribArrayState* state = this->bind(gpu); | 85 GrGLAttribArrayState* state = this->bind(gpu); |
86 if (state && buffer) { | 86 if (state) { |
87 GrGLuint bufferID = buffer->bufferID(); | 87 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { |
88 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { | 88 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, ibufferID)); |
89 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, bufferID)); | |
90 fIndexBufferIDIsValid = true; | 89 fIndexBufferIDIsValid = true; |
91 fIndexBufferID = bufferID; | 90 fIndexBufferID = ibufferID; |
92 } | 91 } |
93 } | 92 } |
94 return state; | 93 return state; |
95 } | 94 } |
96 | 95 |
97 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { | 96 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
98 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { | 97 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
99 fIndexBufferID = 0; | 98 fIndexBufferID = 0; |
100 } | 99 } |
101 } | 100 } |
102 | 101 |
103 void GrGLVertexArray::invalidateCachedState() { | 102 void GrGLVertexArray::invalidateCachedState() { |
104 fAttribArrays.invalidate(); | 103 fAttribArrays.invalidate(); |
105 fIndexBufferIDIsValid = false; | 104 fIndexBufferIDIsValid = false; |
106 } | 105 } |
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