| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 | 10 |
| 11 | 11 |
| 12 void GrGLAttribArrayState::set(const GrGLGpu* gpu, | 12 |
| 13 void GrGLAttribArrayState::set(GrGLGpu* gpu, |
| 13 int index, | 14 int index, |
| 14 GrGLVertexBuffer* buffer, | 15 GrGLuint vertexBufferID, |
| 15 GrGLint size, | 16 GrGLint size, |
| 16 GrGLenum type, | 17 GrGLenum type, |
| 17 GrGLboolean normalized, | 18 GrGLboolean normalized, |
| 18 GrGLsizei stride, | 19 GrGLsizei stride, |
| 19 GrGLvoid* offset) { | 20 GrGLvoid* offset) { |
| 20 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); | 21 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
| 21 AttribArrayState* array = &fAttribArrayStates[index]; | 22 AttribArrayState* array = &fAttribArrayStates[index]; |
| 22 if (!array->fEnableIsValid || !array->fEnabled) { | 23 if (!array->fEnableIsValid || !array->fEnabled) { |
| 23 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); | 24 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); |
| 24 array->fEnableIsValid = true; | 25 array->fEnableIsValid = true; |
| 25 array->fEnabled = true; | 26 array->fEnabled = true; |
| 26 } | 27 } |
| 27 if (!array->fAttribPointerIsValid || | 28 if (!array->fAttribPointerIsValid || |
| 28 array->fVertexBufferID != buffer->bufferID() || | 29 array->fVertexBufferID != vertexBufferID || |
| 29 array->fSize != size || | 30 array->fSize != size || |
| 30 array->fNormalized != normalized || | 31 array->fNormalized != normalized || |
| 31 array->fStride != stride || | 32 array->fStride != stride || |
| 32 array->fOffset != offset) { | 33 array->fOffset != offset) { |
| 33 | 34 |
| 34 buffer->bind(); | 35 gpu->bindVertexBuffer(vertexBufferID); |
| 35 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, | 36 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, |
| 36 size, | 37 size, |
| 37 type, | 38 type, |
| 38 normalized, | 39 normalized, |
| 39 stride, | 40 stride, |
| 40 offset)); | 41 offset)); |
| 41 array->fAttribPointerIsValid = true; | 42 array->fAttribPointerIsValid = true; |
| 42 array->fVertexBufferID = buffer->bufferID(); | 43 array->fVertexBufferID = vertexBufferID; |
| 43 array->fSize = size; | 44 array->fSize = size; |
| 44 array->fNormalized = normalized; | 45 array->fNormalized = normalized; |
| 45 array->fStride = stride; | 46 array->fStride = stride; |
| 46 array->fOffset = offset; | 47 array->fOffset = offset; |
| 47 } | 48 } |
| 48 } | 49 } |
| 49 | 50 |
| 50 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { | 51 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { |
| 51 int count = fAttribArrayStates.count(); | 52 int count = fAttribArrayStates.count(); |
| 52 for (int i = 0; i < count; ++i) { | 53 for (int i = 0; i < count; ++i) { |
| (...skipping 20 matching lines...) Expand all Loading... |
| 73 } | 74 } |
| 74 | 75 |
| 75 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { | 76 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { |
| 76 if (0 == fID) { | 77 if (0 == fID) { |
| 77 return NULL; | 78 return NULL; |
| 78 } | 79 } |
| 79 gpu->bindVertexArray(fID); | 80 gpu->bindVertexArray(fID); |
| 80 return &fAttribArrays; | 81 return &fAttribArrays; |
| 81 } | 82 } |
| 82 | 83 |
| 83 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, | 84 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin
t ibufferID) { |
| 84 const GrGLIndexBuffer
* buffer) { | |
| 85 GrGLAttribArrayState* state = this->bind(gpu); | 85 GrGLAttribArrayState* state = this->bind(gpu); |
| 86 if (state && buffer) { | 86 if (state) { |
| 87 GrGLuint bufferID = buffer->bufferID(); | 87 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { |
| 88 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { | 88 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, ibufferID)); |
| 89 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, bufferID)); | |
| 90 fIndexBufferIDIsValid = true; | 89 fIndexBufferIDIsValid = true; |
| 91 fIndexBufferID = bufferID; | 90 fIndexBufferID = ibufferID; |
| 92 } | 91 } |
| 93 } | 92 } |
| 94 return state; | 93 return state; |
| 95 } | 94 } |
| 96 | 95 |
| 97 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { | 96 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
| 98 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { | 97 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
| 99 fIndexBufferID = 0; | 98 fIndexBufferID = 0; |
| 100 } | 99 } |
| 101 } | 100 } |
| 102 | 101 |
| 103 void GrGLVertexArray::invalidateCachedState() { | 102 void GrGLVertexArray::invalidateCachedState() { |
| 104 fAttribArrays.invalidate(); | 103 fAttribArrays.invalidate(); |
| 105 fIndexBufferIDIsValid = false; | 104 fIndexBufferIDIsValid = false; |
| 106 } | 105 } |
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