| Index: bench/subset/SubsetTranslateBench.cpp
|
| diff --git a/bench/subset/SubsetTranslateBench.cpp b/bench/subset/SubsetTranslateBench.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..620b6f4903b8da291ee0c8eb34809385825fb188
|
| --- /dev/null
|
| +++ b/bench/subset/SubsetTranslateBench.cpp
|
| @@ -0,0 +1,124 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SubsetTranslateBench.h"
|
| +#include "SubsetBenchPriv.h"
|
| +#include "SkData.h"
|
| +#include "SkCodec.h"
|
| +#include "SkImageDecoder.h"
|
| +#include "SkOSFile.h"
|
| +#include "SkStream.h"
|
| +
|
| +/*
|
| + *
|
| + * This benchmark is designed to test the performance of subset decoding.
|
| + * It uses input dimensions to decode the entire image where each block is susbetW x subsetH.
|
| + *
|
| + */
|
| +
|
| +SubsetTranslateBench::SubsetTranslateBench(const SkString& path,
|
| + SkColorType colorType,
|
| + uint32_t subsetWidth,
|
| + uint32_t subsetHeight,
|
| + bool useCodec)
|
| + : fColorType(colorType)
|
| + , fSubsetWidth(subsetWidth)
|
| + , fSubsetHeight(subsetHeight)
|
| + , fUseCodec(useCodec)
|
| +{
|
| + // Parse the filename
|
| + SkString baseName = SkOSPath::Basename(path.c_str());
|
| +
|
| + // Choose an informative color name
|
| + const char* colorName = get_color_name(fColorType);
|
| +
|
| + fName.printf("%sSubsetTranslate_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth,
|
| + fSubsetHeight, baseName.c_str(), colorName);
|
| +
|
| + // Perform the decode setup
|
| + SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
|
| + fStream.reset(new SkMemoryStream(encoded));
|
| +}
|
| +
|
| +const char* SubsetTranslateBench::onGetName() {
|
| + return fName.c_str();
|
| +}
|
| +
|
| +bool SubsetTranslateBench::isSuitableFor(Backend backend) {
|
| + return kNonRendering_Backend == backend;
|
| +}
|
| +
|
| +void SubsetTranslateBench::onDraw(const int n, SkCanvas* canvas) {
|
| + // When the color type is kIndex8, we will need to store the color table. If it is
|
| + // used, it will be initialized by the codec.
|
| + int colorCount;
|
| + SkPMColor colors[256];
|
| + if (fUseCodec) {
|
| + for (int count = 0; count < n; count++) {
|
| + SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate()));
|
| + const SkImageInfo info = codec->getInfo().makeColorType(fColorType);
|
| + SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowBytes()));
|
| + SkScanlineDecoder* scanlineDecoder = codec->getScanlineDecoder(
|
| + info, NULL, colors, &colorCount);
|
| +
|
| + SkBitmap bitmap;
|
| + // Note that we use the same bitmap for all of the subsets.
|
| + // It might be larger than necessary for the end subsets.
|
| + bitmap.allocPixels(info.makeWH(fSubsetWidth, fSubsetHeight));
|
| +
|
| + for (int x = 0; x < info.width(); x += fSubsetWidth) {
|
| + for (int y = 0; y < info.height(); y += fSubsetHeight) {
|
| + scanlineDecoder->skipScanlines(y);
|
| + const uint32_t currSubsetWidth =
|
| + x + (int) fSubsetWidth > info.width() ?
|
| + info.width() - x : fSubsetWidth;
|
| + const uint32_t currSubsetHeight =
|
| + y + (int) fSubsetHeight > info.height() ?
|
| + info.height() - y : fSubsetHeight;
|
| + const uint32_t bpp = info.bytesPerPixel();
|
| + for (uint32_t y = 0; y < currSubsetHeight; y++) {
|
| + scanlineDecoder->getScanlines(row.get(), 1, 0);
|
| + memcpy(bitmap.getAddr(0, y), row.get() + x * bpp,
|
| + currSubsetWidth * bpp);
|
| + }
|
| + }
|
| + }
|
| + }
|
| + } else {
|
| + // We create a color table here to satisfy allocPixels() when the output
|
| + // type is kIndex8. It's okay that this is uninitialized since we never
|
| + // use it.
|
| + SkColorTable* colorTable = SkNEW_ARGS(SkColorTable, (colors, 0));
|
| + for (int count = 0; count < n; count++) {
|
| + int width, height;
|
| + SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream));
|
| + decoder->buildTileIndex(fStream->duplicate(), &width, &height);
|
| + SkBitmap bitmap;
|
| + // Note that we use the same bitmap for all of the subsets.
|
| + // It might be larger than necessary for the end subsets.
|
| + // If we do not include this step, decodeSubset() would allocate space
|
| + // for the pixels automatically, but this would not allow us to reuse the
|
| + // same bitmap as the other subsets. We want to reuse the same bitmap
|
| + // because it gives a more fair comparison with SkCodec and is a common
|
| + // use case of BitmapRegionDecoder.
|
| + bitmap.allocPixels(SkImageInfo::Make(fSubsetWidth, fSubsetHeight,
|
| + fColorType, kOpaque_SkAlphaType), NULL, colorTable);
|
| +
|
| + for (int x = 0; x < width; x += fSubsetWidth) {
|
| + for (int y = 0; y < height; y += fSubsetHeight) {
|
| + const uint32_t currSubsetWidth = x + (int) fSubsetWidth > width ?
|
| + width - x : fSubsetWidth;
|
| + const uint32_t currSubsetHeight = y + (int) fSubsetHeight > height ?
|
| + height - y : fSubsetHeight;
|
| + SkIRect rect = SkIRect::MakeXYWH(x, y, currSubsetWidth,
|
| + currSubsetHeight);
|
| + decoder->decodeSubset(&bitmap, rect, fColorType);
|
| + }
|
| + }
|
| + }
|
| + }
|
| +}
|
|
|