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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "SubsetTranslateBench.h" |
| 9 #include "SubsetBenchPriv.h" |
| 10 #include "SkData.h" |
| 11 #include "SkCodec.h" |
| 12 #include "SkImageDecoder.h" |
| 13 #include "SkOSFile.h" |
| 14 #include "SkStream.h" |
| 15 |
| 16 /* |
| 17 * |
| 18 * This benchmark is designed to test the performance of subset decoding. |
| 19 * It uses input dimensions to decode the entire image where each block is susbe
tW x subsetH. |
| 20 * |
| 21 */ |
| 22 |
| 23 SubsetTranslateBench::SubsetTranslateBench(const SkString& path, |
| 24 SkColorType colorType, |
| 25 uint32_t subsetWidth, |
| 26 uint32_t subsetHeight, |
| 27 bool useCodec) |
| 28 : fColorType(colorType) |
| 29 , fSubsetWidth(subsetWidth) |
| 30 , fSubsetHeight(subsetHeight) |
| 31 , fUseCodec(useCodec) |
| 32 { |
| 33 // Parse the filename |
| 34 SkString baseName = SkOSPath::Basename(path.c_str()); |
| 35 |
| 36 // Choose an informative color name |
| 37 const char* colorName = get_color_name(fColorType); |
| 38 |
| 39 fName.printf("%sSubsetTranslate_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image",
fSubsetWidth, |
| 40 fSubsetHeight, baseName.c_str(), colorName); |
| 41 |
| 42 // Perform the decode setup |
| 43 SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str())); |
| 44 fStream.reset(new SkMemoryStream(encoded)); |
| 45 } |
| 46 |
| 47 const char* SubsetTranslateBench::onGetName() { |
| 48 return fName.c_str(); |
| 49 } |
| 50 |
| 51 bool SubsetTranslateBench::isSuitableFor(Backend backend) { |
| 52 return kNonRendering_Backend == backend; |
| 53 } |
| 54 |
| 55 void SubsetTranslateBench::onDraw(const int n, SkCanvas* canvas) { |
| 56 // When the color type is kIndex8, we will need to store the color table. I
f it is |
| 57 // used, it will be initialized by the codec. |
| 58 int colorCount; |
| 59 SkPMColor colors[256]; |
| 60 if (fUseCodec) { |
| 61 for (int count = 0; count < n; count++) { |
| 62 SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplica
te())); |
| 63 const SkImageInfo info = codec->getInfo().makeColorType(fColorType); |
| 64 SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowByte
s())); |
| 65 SkScanlineDecoder* scanlineDecoder = codec->getScanlineDecoder( |
| 66 info, NULL, colors, &colorCount); |
| 67 |
| 68 SkBitmap bitmap; |
| 69 // Note that we use the same bitmap for all of the subsets. |
| 70 // It might be larger than necessary for the end subsets. |
| 71 bitmap.allocPixels(info.makeWH(fSubsetWidth, fSubsetHeight)); |
| 72 |
| 73 for (int x = 0; x < info.width(); x += fSubsetWidth) { |
| 74 for (int y = 0; y < info.height(); y += fSubsetHeight) { |
| 75 scanlineDecoder->skipScanlines(y); |
| 76 const uint32_t currSubsetWidth = |
| 77 x + (int) fSubsetWidth > info.width() ? |
| 78 info.width() - x : fSubsetWidth; |
| 79 const uint32_t currSubsetHeight = |
| 80 y + (int) fSubsetHeight > info.height() ? |
| 81 info.height() - y : fSubsetHeight; |
| 82 const uint32_t bpp = info.bytesPerPixel(); |
| 83 for (uint32_t y = 0; y < currSubsetHeight; y++) { |
| 84 scanlineDecoder->getScanlines(row.get(), 1, 0); |
| 85 memcpy(bitmap.getAddr(0, y), row.get() + x * bpp, |
| 86 currSubsetWidth * bpp); |
| 87 } |
| 88 } |
| 89 } |
| 90 } |
| 91 } else { |
| 92 // We create a color table here to satisfy allocPixels() when the output |
| 93 // type is kIndex8. It's okay that this is uninitialized since we never |
| 94 // use it. |
| 95 SkColorTable* colorTable = SkNEW_ARGS(SkColorTable, (colors, 0)); |
| 96 for (int count = 0; count < n; count++) { |
| 97 int width, height; |
| 98 SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStrea
m)); |
| 99 decoder->buildTileIndex(fStream->duplicate(), &width, &height); |
| 100 SkBitmap bitmap; |
| 101 // Note that we use the same bitmap for all of the subsets. |
| 102 // It might be larger than necessary for the end subsets. |
| 103 // If we do not include this step, decodeSubset() would allocate spa
ce |
| 104 // for the pixels automatically, but this would not allow us to reus
e the |
| 105 // same bitmap as the other subsets. We want to reuse the same bitm
ap |
| 106 // because it gives a more fair comparison with SkCodec and is a com
mon |
| 107 // use case of BitmapRegionDecoder. |
| 108 bitmap.allocPixels(SkImageInfo::Make(fSubsetWidth, fSubsetHeight, |
| 109 fColorType, kOpaque_SkAlphaType), NULL, colorTable); |
| 110 |
| 111 for (int x = 0; x < width; x += fSubsetWidth) { |
| 112 for (int y = 0; y < height; y += fSubsetHeight) { |
| 113 const uint32_t currSubsetWidth = x + (int) fSubsetWidth > wi
dth ? |
| 114 width - x : fSubsetWidth; |
| 115 const uint32_t currSubsetHeight = y + (int) fSubsetHeight >
height ? |
| 116 height - y : fSubsetHeight; |
| 117 SkIRect rect = SkIRect::MakeXYWH(x, y, currSubsetWidth, |
| 118 currSubsetHeight); |
| 119 decoder->decodeSubset(&bitmap, rect, fColorType); |
| 120 } |
| 121 } |
| 122 } |
| 123 } |
| 124 } |
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