Index: bench/subset/SubsetTranslateBench.cpp |
diff --git a/bench/subset/SubsetTranslateBench.cpp b/bench/subset/SubsetTranslateBench.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..620b6f4903b8da291ee0c8eb34809385825fb188 |
--- /dev/null |
+++ b/bench/subset/SubsetTranslateBench.cpp |
@@ -0,0 +1,124 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SubsetTranslateBench.h" |
+#include "SubsetBenchPriv.h" |
+#include "SkData.h" |
+#include "SkCodec.h" |
+#include "SkImageDecoder.h" |
+#include "SkOSFile.h" |
+#include "SkStream.h" |
+ |
+/* |
+ * |
+ * This benchmark is designed to test the performance of subset decoding. |
+ * It uses input dimensions to decode the entire image where each block is susbetW x subsetH. |
+ * |
+ */ |
+ |
+SubsetTranslateBench::SubsetTranslateBench(const SkString& path, |
+ SkColorType colorType, |
+ uint32_t subsetWidth, |
+ uint32_t subsetHeight, |
+ bool useCodec) |
+ : fColorType(colorType) |
+ , fSubsetWidth(subsetWidth) |
+ , fSubsetHeight(subsetHeight) |
+ , fUseCodec(useCodec) |
+{ |
+ // Parse the filename |
+ SkString baseName = SkOSPath::Basename(path.c_str()); |
+ |
+ // Choose an informative color name |
+ const char* colorName = get_color_name(fColorType); |
+ |
+ fName.printf("%sSubsetTranslate_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth, |
+ fSubsetHeight, baseName.c_str(), colorName); |
+ |
+ // Perform the decode setup |
+ SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str())); |
+ fStream.reset(new SkMemoryStream(encoded)); |
+} |
+ |
+const char* SubsetTranslateBench::onGetName() { |
+ return fName.c_str(); |
+} |
+ |
+bool SubsetTranslateBench::isSuitableFor(Backend backend) { |
+ return kNonRendering_Backend == backend; |
+} |
+ |
+void SubsetTranslateBench::onDraw(const int n, SkCanvas* canvas) { |
+ // When the color type is kIndex8, we will need to store the color table. If it is |
+ // used, it will be initialized by the codec. |
+ int colorCount; |
+ SkPMColor colors[256]; |
+ if (fUseCodec) { |
+ for (int count = 0; count < n; count++) { |
+ SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate())); |
+ const SkImageInfo info = codec->getInfo().makeColorType(fColorType); |
+ SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowBytes())); |
+ SkScanlineDecoder* scanlineDecoder = codec->getScanlineDecoder( |
+ info, NULL, colors, &colorCount); |
+ |
+ SkBitmap bitmap; |
+ // Note that we use the same bitmap for all of the subsets. |
+ // It might be larger than necessary for the end subsets. |
+ bitmap.allocPixels(info.makeWH(fSubsetWidth, fSubsetHeight)); |
+ |
+ for (int x = 0; x < info.width(); x += fSubsetWidth) { |
+ for (int y = 0; y < info.height(); y += fSubsetHeight) { |
+ scanlineDecoder->skipScanlines(y); |
+ const uint32_t currSubsetWidth = |
+ x + (int) fSubsetWidth > info.width() ? |
+ info.width() - x : fSubsetWidth; |
+ const uint32_t currSubsetHeight = |
+ y + (int) fSubsetHeight > info.height() ? |
+ info.height() - y : fSubsetHeight; |
+ const uint32_t bpp = info.bytesPerPixel(); |
+ for (uint32_t y = 0; y < currSubsetHeight; y++) { |
+ scanlineDecoder->getScanlines(row.get(), 1, 0); |
+ memcpy(bitmap.getAddr(0, y), row.get() + x * bpp, |
+ currSubsetWidth * bpp); |
+ } |
+ } |
+ } |
+ } |
+ } else { |
+ // We create a color table here to satisfy allocPixels() when the output |
+ // type is kIndex8. It's okay that this is uninitialized since we never |
+ // use it. |
+ SkColorTable* colorTable = SkNEW_ARGS(SkColorTable, (colors, 0)); |
+ for (int count = 0; count < n; count++) { |
+ int width, height; |
+ SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream)); |
+ decoder->buildTileIndex(fStream->duplicate(), &width, &height); |
+ SkBitmap bitmap; |
+ // Note that we use the same bitmap for all of the subsets. |
+ // It might be larger than necessary for the end subsets. |
+ // If we do not include this step, decodeSubset() would allocate space |
+ // for the pixels automatically, but this would not allow us to reuse the |
+ // same bitmap as the other subsets. We want to reuse the same bitmap |
+ // because it gives a more fair comparison with SkCodec and is a common |
+ // use case of BitmapRegionDecoder. |
+ bitmap.allocPixels(SkImageInfo::Make(fSubsetWidth, fSubsetHeight, |
+ fColorType, kOpaque_SkAlphaType), NULL, colorTable); |
+ |
+ for (int x = 0; x < width; x += fSubsetWidth) { |
+ for (int y = 0; y < height; y += fSubsetHeight) { |
+ const uint32_t currSubsetWidth = x + (int) fSubsetWidth > width ? |
+ width - x : fSubsetWidth; |
+ const uint32_t currSubsetHeight = y + (int) fSubsetHeight > height ? |
+ height - y : fSubsetHeight; |
+ SkIRect rect = SkIRect::MakeXYWH(x, y, currSubsetWidth, |
+ currSubsetHeight); |
+ decoder->decodeSubset(&bitmap, rect, fColorType); |
+ } |
+ } |
+ } |
+ } |
+} |