Index: bench/subset/SubsetDivisorBench.cpp |
diff --git a/bench/subset/SubsetDivisorBench.cpp b/bench/subset/SubsetDivisorBench.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0ec2579b6d6e2b9173ee453d67b454873d2ca444 |
--- /dev/null |
+++ b/bench/subset/SubsetDivisorBench.cpp |
@@ -0,0 +1,129 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SubsetDivisorBench.h" |
+#include "SubsetBenchPriv.h" |
+#include "SkData.h" |
+#include "SkCodec.h" |
+#include "SkImageDecoder.h" |
+#include "SkOSFile.h" |
+#include "SkStream.h" |
+ |
+/* |
+ * |
+ * This benchmark is designed to test the performance of subset decoding. |
+ * It uses a divisor to decode the entire image in a grid of divisor x divisor blocks. |
+ * |
+ */ |
+ |
+SubsetDivisorBench::SubsetDivisorBench(const SkString& path, |
+ SkColorType colorType, |
+ uint32_t divisor, |
+ bool useCodec) |
+ : fColorType(colorType) |
+ , fDivisor(divisor) |
+ , fUseCodec(useCodec) |
+{ |
+ // Parse the filename |
+ SkString baseName = SkOSPath::Basename(path.c_str()); |
+ |
+ // Choose an informative color name |
+ const char* colorName = get_color_name(fColorType); |
+ |
+ fName.printf("%sSubsetDivisor_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fDivisor, fDivisor, |
+ baseName.c_str(), colorName); |
+ |
+ // Perform the decode setup |
+ SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str())); |
+ fStream.reset(new SkMemoryStream(encoded)); |
+} |
+ |
+const char* SubsetDivisorBench::onGetName() { |
+ return fName.c_str(); |
+} |
+ |
+bool SubsetDivisorBench::isSuitableFor(Backend backend) { |
+ return kNonRendering_Backend == backend; |
+} |
+ |
+void SubsetDivisorBench::onDraw(const int n, SkCanvas* canvas) { |
+ // When the color type is kIndex8, we will need to store the color table. If it is |
+ // used, it will be initialized by the codec. |
+ int colorCount; |
+ SkPMColor colors[256]; |
+ if (fUseCodec) { |
+ for (int count = 0; count < n; count++) { |
+ SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate())); |
+ const SkImageInfo info = codec->getInfo().makeColorType(fColorType); |
+ SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowBytes())); |
+ SkScanlineDecoder* scanlineDecoder = codec->getScanlineDecoder( |
+ info, NULL, colors, &colorCount); |
+ |
+ const uint32_t subsetWidth = info.width() / fDivisor; |
+ const uint32_t subsetHeight = info.height() / fDivisor; |
+ const uint32_t maxSubsetWidth = subsetWidth + info.width() % fDivisor; |
+ const uint32_t maxSubsetHeight = subsetHeight + info.height() % fDivisor; |
+ SkBitmap bitmap; |
+ // Note that we use the same bitmap for all of the subsets. |
+ // It might be slightly larger than necessary for some of the subsets. |
+ bitmap.allocPixels(info.makeWH(maxSubsetWidth, maxSubsetHeight)); |
+ |
+ for (uint32_t blockX = 0; blockX < fDivisor; blockX++) { |
+ for (uint32_t blockY = 0; blockY < fDivisor; blockY++) { |
+ scanlineDecoder->skipScanlines(blockY * subsetHeight); |
+ const uint32_t currSubsetWidth = |
+ (blockX == fDivisor - 1) ? maxSubsetWidth : subsetWidth; |
+ const uint32_t currSubsetHeight = |
+ (blockY == fDivisor - 1) ? maxSubsetHeight : subsetHeight; |
+ const uint32_t bpp = info.bytesPerPixel(); |
+ for (uint32_t y = 0; y < currSubsetHeight; y++) { |
+ scanlineDecoder->getScanlines(row.get(), 1, 0); |
+ memcpy(bitmap.getAddr(0, y), row.get() + blockX * subsetWidth * bpp, |
+ currSubsetWidth * bpp); |
+ } |
+ } |
+ } |
+ } |
+ } else { |
+ // We create a color table here to satisfy allocPixels() when the output |
+ // type is kIndex8. It's okay that this is uninitialized since we never |
+ // use it. |
+ SkColorTable* colorTable = SkNEW_ARGS(SkColorTable, (colors, 0)); |
+ for (int count = 0; count < n; count++) { |
+ int width, height; |
+ SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream)); |
+ decoder->buildTileIndex(fStream->duplicate(), &width, &height); |
+ |
+ const uint32_t subsetWidth = width / fDivisor; |
+ const uint32_t subsetHeight = height / fDivisor; |
+ const uint32_t maxSubsetWidth = subsetWidth + width % fDivisor; |
+ const uint32_t maxSubsetHeight = subsetHeight + height % fDivisor; |
+ SkBitmap bitmap; |
+ // Note that we use the same bitmap for all of the subsets. |
+ // It might be slightly larger than necessary for some of the subsets. |
+ // If we do not include this step, decodeSubset() would allocate space |
+ // for the pixels automatically, but this would not allow us to reuse the |
+ // same bitmap as the other subsets. We want to reuse the same bitmap |
+ // because it gives a more fair comparison with SkCodec and is a common |
+ // use case of BitmapRegionDecoder. |
+ bitmap.allocPixels(SkImageInfo::Make(maxSubsetWidth, maxSubsetHeight, |
+ fColorType, kOpaque_SkAlphaType), NULL, colorTable); |
+ |
+ for (uint32_t blockX = 0; blockX < fDivisor; blockX++) { |
+ for (uint32_t blockY = 0; blockY < fDivisor; blockY++) { |
+ const uint32_t currSubsetWidth = |
+ (blockX == fDivisor - 1) ? maxSubsetWidth : subsetWidth; |
+ const uint32_t currSubsetHeight = |
+ (blockY == fDivisor - 1) ? maxSubsetHeight : subsetHeight; |
+ SkIRect rect = SkIRect::MakeXYWH(blockX * subsetWidth, |
+ blockY * subsetHeight, currSubsetWidth, currSubsetHeight); |
+ decoder->decodeSubset(&bitmap, rect, fColorType); |
+ } |
+ } |
+ } |
+ } |
+} |