Chromium Code Reviews| Index: bench/subset/SubsetTranslateBench.cpp |
| diff --git a/bench/subset/SubsetTranslateBench.cpp b/bench/subset/SubsetTranslateBench.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..413c5c51c118cba12da92121053e49c07362d8bb |
| --- /dev/null |
| +++ b/bench/subset/SubsetTranslateBench.cpp |
| @@ -0,0 +1,118 @@ |
| +/* |
| + * Copyright 2015 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SubsetTranslateBench.h" |
| +#include "SubsetBenchPriv.h" |
| +#include "SkData.h" |
| +#include "SkCodec.h" |
| +#include "SkImageDecoder.h" |
| +#include "SkOSFile.h" |
| +#include "SkStream.h" |
| + |
| +/* |
| + * |
| + * This benchmark is designed to test the performance of subset decoding. |
| + * It uses input dimensions to decode the entire image where each block is susbetW x subsetH. |
| + * |
| + */ |
| + |
| +SubsetTranslateBench::SubsetTranslateBench(const SkString& path, |
| + SkColorType colorType, |
| + uint32_t subsetWidth, |
| + uint32_t subsetHeight, |
| + bool useCodec) |
| + : fColorType(colorType) |
| + , fSubsetWidth(subsetWidth) |
| + , fSubsetHeight(subsetHeight) |
| + , fUseCodec(useCodec) |
| +{ |
| + // Parse the filename |
| + SkString baseName = SkOSPath::Basename(path.c_str()); |
| + |
| + // Choose an informative color name |
| + const char* colorName = get_color_name(fColorType); |
| + |
| + fName.printf("%sSubsetTranslate_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth, |
| + fSubsetHeight, baseName.c_str(), colorName); |
| + |
| + // Perform the decode setup |
| + SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str())); |
| + fStream.reset(new SkMemoryStream(encoded)); |
| +} |
| + |
| +const char* SubsetTranslateBench::onGetName() { |
| + return fName.c_str(); |
| +} |
| + |
| +bool SubsetTranslateBench::isSuitableFor(Backend backend) { |
| + return kNonRendering_Backend == backend; |
| +} |
| + |
| +void SubsetTranslateBench::onDraw(const int n, SkCanvas* canvas) { |
| + if (fUseCodec) { |
| + for (int count = 0; count < n; count++) { |
| + SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate())); |
| + const SkImageInfo info = codec->getInfo(); |
| + SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowBytes())); |
| + SkScanlineDecoder* scanlineDecoder = |
| + codec->getScanlineDecoder(info.makeColorType(fColorType)); |
| + |
| + SkBitmap bitmap; |
| + // Note that we use the same bitmap for all of the subsets. |
| + // It might be larger than necessary for the end subsets. |
| + bitmap.allocPixels(info.makeWH(fSubsetWidth, fSubsetHeight)); |
| + |
| + for (int x = 0; x < info.width(); x += fSubsetWidth) { |
| + for (int y = 0; y < info.height(); y += fSubsetHeight) { |
| + scanlineDecoder->skipScanlines(y); |
| + const uint32_t currSubsetWidth = |
| + x + (int) fSubsetWidth > info.width() ? |
| + info.width() - x : fSubsetWidth; |
| + const uint32_t currSubsetHeight = |
| + y + (int) fSubsetHeight > info.height() ? |
| + info.height() - y : fSubsetHeight; |
| + const uint32_t bpp = info.bytesPerPixel(); |
| + for (uint32_t y = 0; y < currSubsetHeight; y++) { |
| + scanlineDecoder->getScanlines(row.get(), 1, 0); |
| + memcpy(bitmap.getAddr(0, y), row.get() + x * bpp, |
| + currSubsetWidth * bpp); |
| + } |
| + } |
| + } |
| + } |
| + } else { |
| + SkPMColor colors[256]; |
| + SkColorTable* colorTable = SkNEW_ARGS(SkColorTable, (colors, 0)); |
|
scroggo
2015/06/04 13:50:04
Similar comment explaining why we're using uniniti
msarett
2015/06/08 16:28:33
Done.
|
| + for (int count = 0; count < n; count++) { |
| + int width, height; |
| + SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream)); |
| + decoder->buildTileIndex(fStream->duplicate(), &width, &height); |
| + SkBitmap bitmap; |
| + // Note that we use the same bitmap for all of the subsets. |
| + // It might be larger than necessary for the end subsets. |
| + // If we do not include this step, decodeSubset() would allocate space |
| + // for the pixels automatically, but this would not allow us to reuse the |
| + // same bitmap as the other subsets. We want to reuse the same bitmap |
| + // because it gives a more fair comparison with SkCodec and is a common |
| + // use case of BitmapRegionDecoder. |
| + bitmap.allocPixels(SkImageInfo::Make(fSubsetWidth, fSubsetHeight, |
| + fColorType, kOpaque_SkAlphaType), NULL, colorTable); |
| + |
| + for (int x = 0; x < width; x += fSubsetWidth) { |
| + for (int y = 0; y < height; y += fSubsetHeight) { |
| + const uint32_t currSubsetWidth = x + (int) fSubsetWidth > width ? |
| + width - x : fSubsetWidth; |
| + const uint32_t currSubsetHeight = y + (int) fSubsetHeight > height ? |
| + height - y : fSubsetHeight; |
| + SkIRect rect = SkIRect::MakeXYWH(x, y, currSubsetWidth, |
| + currSubsetHeight); |
| + decoder->decodeSubset(&bitmap, rect, fColorType); |
| + } |
| + } |
| + } |
| + } |
| +} |