Index: experimental/StrokePathRenderer/GrStrokePathRenderer.h |
diff --git a/experimental/StrokePathRenderer/GrStrokePathRenderer.h b/experimental/StrokePathRenderer/GrStrokePathRenderer.h |
deleted file mode 100644 |
index 85752c5681783773872ca7324ed7abddf63253ea..0000000000000000000000000000000000000000 |
--- a/experimental/StrokePathRenderer/GrStrokePathRenderer.h |
+++ /dev/null |
@@ -1,30 +0,0 @@ |
-/* |
- * Copyright 2012 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "GrPathRenderer.h" |
- |
-// This path renderer is made to create geometry (i.e. primitives) from the original path (before |
-// the path is stroked) and render using the GPU directly rather than using any software rendering |
-// step. It can be rendered in a single pass for simple cases and use multiple passes for features |
-// like AA or opacity support. |
- |
-class GrStrokePathRenderer : public GrPathRenderer { |
- |
-public: |
- GrStrokePathRenderer(); |
- |
- virtual bool canDrawPath(const SkPath& path, |
- const SkStrokeRec& stroke, |
- const GrDrawTarget* target, |
- bool antiAlias) const override; |
- |
-protected: |
- virtual bool onDrawPath(const SkPath& path, |
- const SkStrokeRec& stroke, |
- GrDrawTarget* target, |
- bool antiAlias) override; |
-}; |