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1 /* | |
2 * Copyright 2012 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrPathRenderer.h" | |
9 | |
10 // This path renderer is made to create geometry (i.e. primitives) from the orig
inal path (before | |
11 // the path is stroked) and render using the GPU directly rather than using any
software rendering | |
12 // step. It can be rendered in a single pass for simple cases and use multiple p
asses for features | |
13 // like AA or opacity support. | |
14 | |
15 class GrStrokePathRenderer : public GrPathRenderer { | |
16 | |
17 public: | |
18 GrStrokePathRenderer(); | |
19 | |
20 virtual bool canDrawPath(const SkPath& path, | |
21 const SkStrokeRec& stroke, | |
22 const GrDrawTarget* target, | |
23 bool antiAlias) const override; | |
24 | |
25 protected: | |
26 virtual bool onDrawPath(const SkPath& path, | |
27 const SkStrokeRec& stroke, | |
28 GrDrawTarget* target, | |
29 bool antiAlias) override; | |
30 }; | |
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