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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrPathRenderer.h" | |
| 9 | |
| 10 // This path renderer is made to create geometry (i.e. primitives) from the orig
inal path (before | |
| 11 // the path is stroked) and render using the GPU directly rather than using any
software rendering | |
| 12 // step. It can be rendered in a single pass for simple cases and use multiple p
asses for features | |
| 13 // like AA or opacity support. | |
| 14 | |
| 15 class GrStrokePathRenderer : public GrPathRenderer { | |
| 16 | |
| 17 public: | |
| 18 GrStrokePathRenderer(); | |
| 19 | |
| 20 virtual bool canDrawPath(const SkPath& path, | |
| 21 const SkStrokeRec& stroke, | |
| 22 const GrDrawTarget* target, | |
| 23 bool antiAlias) const override; | |
| 24 | |
| 25 protected: | |
| 26 virtual bool onDrawPath(const SkPath& path, | |
| 27 const SkStrokeRec& stroke, | |
| 28 GrDrawTarget* target, | |
| 29 bool antiAlias) override; | |
| 30 }; | |
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