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Remove the pools from the ResourceProvider.
Pools were used in the past and were planned to be used to
call deleteOwnedResources. We have moved the responsibility
of deleting resources to the structure that created them
(for example, the PrioritizedResourceManager now deletes
contents textures, instead of calling deleteOwnedResources).
BUG= 164947
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=173212
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cc/direct_renderer.cc
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cc/gl_renderer.cc
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cc/heads_up_display_layer_impl.cc
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cc/layer_tree_host.cc
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cc/layer_tree_host_impl_unittest.cc
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cc/prioritized_resource_manager.h
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cc/prioritized_resource_manager.cc
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cc/prioritized_resource_unittest.cc
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cc/renderer.h
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cc/resource_pool.h
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cc/resource_pool.cc
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cc/resource_provider.h
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cc/resource_provider.cc
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cc/resource_provider_unittest.cc
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cc/resource_update_controller_unittest.cc
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cc/scoped_resource.h
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cc/scoped_resource.cc
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cc/scoped_resource_unittest.cc
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cc/software_renderer_unittest.cc
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cc/tile_manager.cc
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cc/tiled_layer_unittest.cc
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cc/video_layer_impl.cc
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Total messages: 8 (0 generated)
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