| Index: content/gpu/gpu_info_collector.h
|
| ===================================================================
|
| --- content/gpu/gpu_info_collector.h (revision 173184)
|
| +++ content/gpu/gpu_info_collector.h (working copy)
|
| @@ -10,60 +10,41 @@
|
| #include "content/common/content_export.h"
|
| #include "content/public/common/gpu_info.h"
|
|
|
| -struct IDirect3D9;
|
| -
|
| namespace gpu_info_collector {
|
|
|
| -// Populate variables with necessary graphics card information.
|
| -// Returns true on success.
|
| -bool CollectGraphicsInfo(content::GPUInfo* gpu_info);
|
| -
|
| -// Similar to CollectGraphicsInfo, only this collects a subset of variables
|
| -// without creating a GL/DirectX context (and without the danger of crashing).
|
| +// Collects basic GPU info without creating a GL/DirectX context (and without
|
| +// the danger of crashing), including vendor_id and device_id.
|
| +// This is called at browser process startup time.
|
| // The subset each platform collects may be different.
|
| -CONTENT_EXPORT bool CollectPreliminaryGraphicsInfo(
|
| +CONTENT_EXPORT bool CollectBasicGraphicsInfo(
|
| content::GPUInfo* gpu_info);
|
|
|
| -#if defined(OS_WIN)
|
| -// Windows provides two ways of doing graphics so we need two ways of
|
| -// collecting info based on what's on a user's machine.
|
| -// The selection between the two methods is done in the cc file.
|
| +// Create a GL/DirectX context and collect related info.
|
| +// This is called at GPU process startup time.
|
| +// Returns true on success.
|
| +bool CollectContextGraphicsInfo(content::GPUInfo* gpu_info);
|
|
|
| -// A D3D argument is passed in for testing purposes
|
| -CONTENT_EXPORT bool CollectGraphicsInfoD3D(IDirect3D9* d3d,
|
| - content::GPUInfo* gpu_info);
|
| -
|
| -// Collects D3D driver version/date through registry lookup.
|
| -// Note that this does not require a D3D context.
|
| -// device_id here is the raw data in DISPLAY_DEVICE.
|
| -CONTENT_EXPORT bool CollectDriverInfoD3D(const std::wstring& device_id,
|
| - content::GPUInfo* gpu_info);
|
| -
|
| +#if defined(OS_WIN)
|
| // Collect the DirectX Disagnostics information about the attached displays.
|
| bool GetDxDiagnostics(content::DxDiagNode* output);
|
| #endif // OS_WIN
|
|
|
| -// All platforms have a GL version for collecting information
|
| +// Create a GL context and collect GL strings and versions.
|
| CONTENT_EXPORT bool CollectGraphicsInfoGL(content::GPUInfo* gpu_info);
|
|
|
| -// Collect GL and Shading language version information
|
| -bool CollectGLVersionInfo(content::GPUInfo* gpu_info);
|
| -
|
| -// Platform specific method for collecting vendor and device ids
|
| -bool CollectVideoCardInfo(content::GPUInfo* gpu_info);
|
| -
|
| // Each platform stores the driver version on the GL_VERSION string differently
|
| bool CollectDriverInfoGL(content::GPUInfo* gpu_info);
|
|
|
| -// Advanced Micro Devices has interesting configurations on laptops were
|
| -// there are two videocards that can alternatively a given process output.
|
| -enum AMDVideoCardType {
|
| - UNKNOWN,
|
| - STANDALONE,
|
| - INTEGRATED,
|
| - SWITCHABLE
|
| -};
|
| +// Merge GPUInfo from CollectContextGraphicsInfo into basic GPUInfo.
|
| +// This is platform specific, depending on which info are collected at which
|
| +// stage.
|
| +void MergeGPUInfo(content::GPUInfo* basic_gpu_info,
|
| + const content::GPUInfo& context_gpu_info);
|
|
|
| +// MergeGPUInfo() when GL driver is used.
|
| +void MergeGPUInfoGL(content::GPUInfo* basic_gpu_info,
|
| + const content::GPUInfo& context_gpu_info);
|
| +
|
| } // namespace gpu_info_collector
|
|
|
| #endif // CONTENT_GPU_GPU_INFO_COLLECTOR_H_
|
|
|