Index: Source/core/input/InputDevice.h |
diff --git a/Source/core/input/InputDevice.h b/Source/core/input/InputDevice.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..77486596855e1deda6c919b564e2454daf1d6ba6 |
--- /dev/null |
+++ b/Source/core/input/InputDevice.h |
@@ -0,0 +1,54 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef InputDevice_h |
+#define InputDevice_h |
+ |
+#include "bindings/core/v8/ScriptWrappable.h" |
+#include "core/CoreExport.h" |
+#include "core/input/InputDeviceInit.h" |
+#include "wtf/PassRefPtr.h" |
+#include "wtf/RefCounted.h" |
+ |
+namespace blink { |
+ |
+class CORE_EXPORT InputDevice : public RefCountedWillBeGarbageCollectedFinalized<InputDevice>, public ScriptWrappable { |
tkent
2015/06/04 00:00:47
Can we make this GarbageCollectedFinalized<> inste
lanwei
2015/06/04 21:21:35
Done.
Rick Byers
2015/06/10 20:37:05
I've been wondering about this. How do we decide
tkent
2015/06/10 22:50:03
There are no clear rules. However, new web-expose
|
+ DEFINE_WRAPPERTYPEINFO(); |
+ |
+public: |
+ ~InputDevice(); |
+ static PassRefPtrWillBeRawPtr<InputDevice> create() |
+ { |
+ return adoptRefWillBeNoop(new InputDevice); |
+ } |
+ |
+ static PassRefPtrWillBeRawPtr<InputDevice> create(bool firesTouchEvents) |
+ { |
+ return adoptRefWillBeNoop(new InputDevice(firesTouchEvents)); |
+ } |
+ |
+ static PassRefPtrWillBeRawPtr<InputDevice> create( |
+ const InputDeviceInit& initializer) |
+ { |
+ return adoptRefWillBeNoop(new InputDevice(initializer)); |
+ } |
+ |
+ bool firesTouchEvents() const { return m_firesTouchEvents; } |
+ |
+ DEFINE_INLINE_TRACE() { } |
+ |
+private: |
+ InputDevice(); |
tkent
2015/06/04 00:00:47
Can we unify three constructors into one?
Rick Byers
2015/06/04 13:55:29
Yeah, perhaps we only want the InputDeviceInit fla
lanwei
2015/06/04 21:21:35
I think it is better to keep the one with a bool a
|
+ InputDevice(bool); |
+ InputDevice(const InputDeviceInit&); |
+ |
+ // Whether this device dispatches touch events. This mainly lets developers |
+ // avoid handling both touch and mouse events dispatched for a single user |
+ // action. |
+ bool m_firesTouchEvents; |
+}; |
+ |
+} // namespace blink |
+ |
+#endif // InputDevice_h |