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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef InputDevice_h | |
6 #define InputDevice_h | |
7 | |
8 #include "bindings/core/v8/ScriptWrappable.h" | |
9 #include "core/CoreExport.h" | |
10 #include "core/input/InputDeviceInit.h" | |
11 #include "wtf/PassRefPtr.h" | |
12 #include "wtf/RefCounted.h" | |
13 | |
14 namespace blink { | |
15 | |
16 class CORE_EXPORT InputDevice : public RefCountedWillBeGarbageCollectedFinalized <InputDevice>, public ScriptWrappable { | |
tkent
2015/06/04 00:00:47
Can we make this GarbageCollectedFinalized<> inste
lanwei
2015/06/04 21:21:35
Done.
Rick Byers
2015/06/10 20:37:05
I've been wondering about this. How do we decide
tkent
2015/06/10 22:50:03
There are no clear rules. However, new web-expose
| |
17 DEFINE_WRAPPERTYPEINFO(); | |
18 | |
19 public: | |
20 ~InputDevice(); | |
21 static PassRefPtrWillBeRawPtr<InputDevice> create() | |
22 { | |
23 return adoptRefWillBeNoop(new InputDevice); | |
24 } | |
25 | |
26 static PassRefPtrWillBeRawPtr<InputDevice> create(bool firesTouchEvents) | |
27 { | |
28 return adoptRefWillBeNoop(new InputDevice(firesTouchEvents)); | |
29 } | |
30 | |
31 static PassRefPtrWillBeRawPtr<InputDevice> create( | |
32 const InputDeviceInit& initializer) | |
33 { | |
34 return adoptRefWillBeNoop(new InputDevice(initializer)); | |
35 } | |
36 | |
37 bool firesTouchEvents() const { return m_firesTouchEvents; } | |
38 | |
39 DEFINE_INLINE_TRACE() { } | |
40 | |
41 private: | |
42 InputDevice(); | |
tkent
2015/06/04 00:00:47
Can we unify three constructors into one?
Rick Byers
2015/06/04 13:55:29
Yeah, perhaps we only want the InputDeviceInit fla
lanwei
2015/06/04 21:21:35
I think it is better to keep the one with a bool a
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43 InputDevice(bool); | |
44 InputDevice(const InputDeviceInit&); | |
45 | |
46 // Whether this device dispatches touch events. This mainly lets developers | |
47 // avoid handling both touch and mouse events dispatched for a single user | |
48 // action. | |
49 bool m_firesTouchEvents; | |
50 }; | |
51 | |
52 } // namespace blink | |
53 | |
54 #endif // InputDevice_h | |
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