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Side by Side Diff: Source/core/input/InputDevice.h

Issue 1157173003: Impelement InputDevice.firesTouchEvents (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Add InputDevice to LayoutTests/webexposed Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef InputDevice_h
6 #define InputDevice_h
7
8 #include "bindings/core/v8/ScriptWrappable.h"
9 #include "core/CoreExport.h"
10 #include "core/input/InputDeviceInit.h"
11 #include "wtf/PassRefPtr.h"
12 #include "wtf/RefCounted.h"
13
14 namespace blink {
15
16 class CORE_EXPORT InputDevice : public RefCountedWillBeGarbageCollectedFinalized <InputDevice>, public ScriptWrappable {
tkent 2015/06/04 00:00:47 Can we make this GarbageCollectedFinalized<> inste
lanwei 2015/06/04 21:21:35 Done.
Rick Byers 2015/06/10 20:37:05 I've been wondering about this. How do we decide
tkent 2015/06/10 22:50:03 There are no clear rules. However, new web-expose
17 DEFINE_WRAPPERTYPEINFO();
18
19 public:
20 ~InputDevice();
21 static PassRefPtrWillBeRawPtr<InputDevice> create()
22 {
23 return adoptRefWillBeNoop(new InputDevice);
24 }
25
26 static PassRefPtrWillBeRawPtr<InputDevice> create(bool firesTouchEvents)
27 {
28 return adoptRefWillBeNoop(new InputDevice(firesTouchEvents));
29 }
30
31 static PassRefPtrWillBeRawPtr<InputDevice> create(
32 const InputDeviceInit& initializer)
33 {
34 return adoptRefWillBeNoop(new InputDevice(initializer));
35 }
36
37 bool firesTouchEvents() const { return m_firesTouchEvents; }
38
39 DEFINE_INLINE_TRACE() { }
40
41 private:
42 InputDevice();
tkent 2015/06/04 00:00:47 Can we unify three constructors into one?
Rick Byers 2015/06/04 13:55:29 Yeah, perhaps we only want the InputDeviceInit fla
lanwei 2015/06/04 21:21:35 I think it is better to keep the one with a bool a
43 InputDevice(bool);
44 InputDevice(const InputDeviceInit&);
45
46 // Whether this device dispatches touch events. This mainly lets developers
47 // avoid handling both touch and mouse events dispatched for a single user
48 // action.
49 bool m_firesTouchEvents;
50 };
51
52 } // namespace blink
53
54 #endif // InputDevice_h
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