Chromium Code Reviews| Index: Source/core/input/InputDevice.h |
| diff --git a/Source/core/input/InputDevice.h b/Source/core/input/InputDevice.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..77486596855e1deda6c919b564e2454daf1d6ba6 |
| --- /dev/null |
| +++ b/Source/core/input/InputDevice.h |
| @@ -0,0 +1,54 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef InputDevice_h |
| +#define InputDevice_h |
| + |
| +#include "bindings/core/v8/ScriptWrappable.h" |
| +#include "core/CoreExport.h" |
| +#include "core/input/InputDeviceInit.h" |
| +#include "wtf/PassRefPtr.h" |
| +#include "wtf/RefCounted.h" |
| + |
| +namespace blink { |
| + |
| +class CORE_EXPORT InputDevice : public RefCountedWillBeGarbageCollectedFinalized<InputDevice>, public ScriptWrappable { |
|
tkent
2015/06/04 00:00:47
Can we make this GarbageCollectedFinalized<> inste
lanwei
2015/06/04 21:21:35
Done.
Rick Byers
2015/06/10 20:37:05
I've been wondering about this. How do we decide
tkent
2015/06/10 22:50:03
There are no clear rules. However, new web-expose
|
| + DEFINE_WRAPPERTYPEINFO(); |
| + |
| +public: |
| + ~InputDevice(); |
| + static PassRefPtrWillBeRawPtr<InputDevice> create() |
| + { |
| + return adoptRefWillBeNoop(new InputDevice); |
| + } |
| + |
| + static PassRefPtrWillBeRawPtr<InputDevice> create(bool firesTouchEvents) |
| + { |
| + return adoptRefWillBeNoop(new InputDevice(firesTouchEvents)); |
| + } |
| + |
| + static PassRefPtrWillBeRawPtr<InputDevice> create( |
| + const InputDeviceInit& initializer) |
| + { |
| + return adoptRefWillBeNoop(new InputDevice(initializer)); |
| + } |
| + |
| + bool firesTouchEvents() const { return m_firesTouchEvents; } |
| + |
| + DEFINE_INLINE_TRACE() { } |
| + |
| +private: |
| + InputDevice(); |
|
tkent
2015/06/04 00:00:47
Can we unify three constructors into one?
Rick Byers
2015/06/04 13:55:29
Yeah, perhaps we only want the InputDeviceInit fla
lanwei
2015/06/04 21:21:35
I think it is better to keep the one with a bool a
|
| + InputDevice(bool); |
| + InputDevice(const InputDeviceInit&); |
| + |
| + // Whether this device dispatches touch events. This mainly lets developers |
| + // avoid handling both touch and mouse events dispatched for a single user |
| + // action. |
| + bool m_firesTouchEvents; |
| +}; |
| + |
| +} // namespace blink |
| + |
| +#endif // InputDevice_h |