Index: media/audio/sounds/audio_stream_handler.cc |
diff --git a/media/audio/sounds/audio_stream_handler.cc b/media/audio/sounds/audio_stream_handler.cc |
index 08608ac4187aa0863b777e5e42701f2b7a327f69..08dbdcd89162e4c76add16b95e14b1c951ac2878 100644 |
--- a/media/audio/sounds/audio_stream_handler.cc |
+++ b/media/audio/sounds/audio_stream_handler.cc |
@@ -6,8 +6,10 @@ |
#include <string> |
+#include "base/cancelable_callback.h" |
#include "base/logging.h" |
#include "base/message_loop/message_loop_proxy.h" |
+#include "base/time/time.h" |
#include "media/audio/audio_manager.h" |
#include "media/audio/audio_manager_base.h" |
#include "media/base/channel_layout.h" |
@@ -19,8 +21,8 @@ namespace { |
// Volume percent. |
const double kOutputVolumePercent = 0.8; |
-// The number of frames each OnMoreData() call will request. |
-const int kDefaultFrameCount = 1024; |
+// Delay between end of sound and call to AudioOutputStream::Stop(). |
+const int kStopStreamDelaySec = 3; |
AudioStreamHandler::TestObserver* g_observer_for_testing = NULL; |
AudioOutputStream::AudioSourceCallback* g_audio_source_for_testing = NULL; |
@@ -30,36 +32,52 @@ AudioOutputStream::AudioSourceCallback* g_audio_source_for_testing = NULL; |
class AudioStreamHandler::AudioStreamContainer |
: public AudioOutputStream::AudioSourceCallback { |
public: |
- AudioStreamContainer(const WavAudioHandler& wav_audio, |
- const AudioParameters& params) |
+ AudioStreamContainer(const WavAudioHandler& wav_audio) |
: stream_(NULL), |
wav_audio_(wav_audio), |
- params_(params), |
- cursor_(0) { |
- } |
+ cursor_(0), |
+ replay_scheduled_(false), |
DaleCurtis
2013/12/18 21:20:21
I think instead of all this replay_scheduled_ and
ygorshenin1
2013/12/19 15:42:29
* added a lock around internal state;
* is_stream_
DaleCurtis
2013/12/19 19:44:08
I'm only suggesting the timer is used to Stop() th
ygorshenin1
2013/12/20 09:05:05
You don't need to press a key 5 times per second,
|
+ is_stream_idle_(true), |
+ schedule_replay_request_for_testing_(0) {} |
virtual ~AudioStreamContainer() { |
DCHECK(AudioManager::Get()->GetMessageLoop()->BelongsToCurrentThread()); |
+ stop_stream_closure_.Cancel(); |
+ StopAndCloseStream(); |
} |
void Play() { |
DCHECK(AudioManager::Get()->GetMessageLoop()->BelongsToCurrentThread()); |
if (!stream_) { |
- stream_ = AudioManager::Get()->MakeAudioOutputStreamProxy(params_, |
- std::string(), |
- std::string()); |
+ stream_ = AudioManager::Get()->MakeAudioOutputStreamProxy( |
+ wav_audio_.params(), std::string(), std::string()); |
if (!stream_ || !stream_->Open()) { |
LOG(ERROR) << "Failed to open an output stream."; |
return; |
} |
+ cursor_ = 0; |
stream_->SetVolume(kOutputVolumePercent); |
+ } else if (is_stream_idle_) { |
+ // If stream exists and idle, just stop the stream and start again. |
+ cursor_ = 0; |
+ StopStream(); |
} else { |
- // TODO (ygorshenin@): implement smart stream rewind. |
- stream_->Stop(); |
+ // Stream exists and not idle, so let the current sound to |
+ // finish playing. If less than |wav_audio_.duration()| / 2 |
+ // until the end (including all replay requests), then replay is |
+ // sheduled. The main purpose of this strategy is to smooth |
+ // sound reproduction when multiple requests are made, for |
+ // instance, when user presses volume(up|down) button for a long |
+ // time. |
+ if (ReplayRequestCouldBeScheduled()) |
+ replay_scheduled_ = true; |
+ return; |
} |
- cursor_ = 0; |
+ last_play_start_time_ = base::TimeTicks::Now(); |
+ replay_scheduled_ = false; |
+ is_stream_idle_ = false; |
if (g_audio_source_for_testing) |
stream_->Start(g_audio_source_for_testing); |
else |
@@ -71,27 +89,41 @@ class AudioStreamHandler::AudioStreamContainer |
void Stop() { |
DCHECK(AudioManager::Get()->GetMessageLoop()->BelongsToCurrentThread()); |
- if (!stream_) |
- return; |
- stream_->Stop(); |
- stream_->Close(); |
- stream_ = NULL; |
- |
- if (g_observer_for_testing) |
- g_observer_for_testing->OnStop(cursor_); |
+ StopStream(); |
} |
private: |
+ friend class AudioStreamHandler; |
+ |
// AudioOutputStream::AudioSourceCallback overrides: |
// Following methods could be called from *ANY* thread. |
virtual int OnMoreData(AudioBus* dest, |
AudioBuffersState /* state */) OVERRIDE { |
+ if (is_stream_idle_) |
+ return 0; |
+ |
size_t bytes_written = 0; |
if (wav_audio_.AtEnd(cursor_) || |
!wav_audio_.CopyTo(dest, cursor_, &bytes_written)) { |
- AudioManager::Get()->GetMessageLoop()->PostTask( |
- FROM_HERE, |
- base::Bind(&AudioStreamContainer::Stop, base::Unretained(this))); |
+ // If there are replay requests, |cursor_| is reset and will |
+ // continue to play from the start. Otherwise, stream will be |
+ // stopped (not closed!) in |kStopStreamDelaySec| seconds, |
+ // unless new Play() requests arrive during this time period. |
+ if (replay_scheduled_) { |
+ cursor_ = 0; |
+ last_play_start_time_ = base::TimeTicks::Now(); |
+ replay_scheduled_ = false; |
+ if (g_observer_for_testing) |
+ g_observer_for_testing->OnReplay(); |
+ } else { |
+ is_stream_idle_ = true; |
+ stop_stream_closure_.Reset(base::Bind(&AudioStreamContainer::StopStream, |
+ base::Unretained(this))); |
+ AudioManager::Get()->GetMessageLoop()->PostDelayedTask( |
+ FROM_HERE, |
+ stop_stream_closure_.callback(), |
+ base::TimeDelta::FromSeconds(kStopStreamDelaySec)); |
+ } |
return 0; |
} |
cursor_ += bytes_written; |
@@ -109,13 +141,54 @@ class AudioStreamHandler::AudioStreamContainer |
LOG(ERROR) << "Error during system sound reproduction."; |
} |
+ void StopStream() { |
+ stop_stream_closure_.Cancel(); |
+ replay_scheduled_ = false; |
+ if (stream_) |
+ stream_->Stop(); |
+ if (g_observer_for_testing) |
+ g_observer_for_testing->OnStop(cursor_); |
+ } |
+ |
+ void StopAndCloseStream() { |
+ StopStream(); |
+ if (stream_) { |
+ stream_->Close(); |
+ stream_ = NULL; |
+ } |
+ } |
+ |
+ bool ReplayRequestCouldBeScheduled() { |
+ if (schedule_replay_request_for_testing_) { |
+ --schedule_replay_request_for_testing_; |
+ return true; |
+ } |
+ const base::TimeDelta delta = |
+ base::TimeTicks::Now() - last_play_start_time_; |
+ return 2 * delta > wav_audio_.duration() && !replay_scheduled_; |
+ } |
+ |
+ void AllowReplayOnceForTesting() { |
+ ++schedule_replay_request_for_testing_; |
+ } |
+ |
AudioOutputStream* stream_; |
- const WavAudioHandler wav_audio_; |
- const AudioParameters params_; |
+ WavAudioHandler wav_audio_; |
size_t cursor_; |
+ // True if replay of the current sound is scheduled. |
+ bool replay_scheduled_; |
+ |
+ base::CancelableClosure stop_stream_closure_; |
+ bool is_stream_idle_; |
+ |
+ // Last time sound started to play from the start. |
+ base::TimeTicks last_play_start_time_; |
+ |
+ int schedule_replay_request_for_testing_; |
+ |
DISALLOW_COPY_AND_ASSIGN(AudioStreamContainer); |
}; |
@@ -127,16 +200,11 @@ AudioStreamHandler::AudioStreamHandler(const base::StringPiece& wav_data) |
LOG(ERROR) << "Can't get access to audio manager."; |
return; |
} |
- AudioParameters params(AudioParameters::AUDIO_PCM_LOW_LATENCY, |
- GuessChannelLayout(wav_audio_.num_channels()), |
- wav_audio_.sample_rate(), |
- wav_audio_.bits_per_sample(), |
- kDefaultFrameCount); |
- if (!params.IsValid()) { |
+ if (!wav_audio_.params().IsValid()) { |
LOG(ERROR) << "Audio params are invalid."; |
return; |
} |
- stream_.reset(new AudioStreamContainer(wav_audio_, params)); |
+ stream_.reset(new AudioStreamContainer(wav_audio_)); |
initialized_ = true; |
} |
@@ -185,4 +253,11 @@ void AudioStreamHandler::SetAudioSourceForTesting( |
g_audio_source_for_testing = source; |
} |
+void AudioStreamHandler::AllowReplayOnceForTesting() { |
+ AudioManager::Get()->GetMessageLoop()->PostTask( |
+ FROM_HERE, |
+ base::Bind(&AudioStreamContainer::AllowReplayOnceForTesting, |
+ base::Unretained(stream_.get()))); |
+} |
+ |
} // namespace media |