| Index: content/browser/renderer_host/media/audio_sync_reader.cc
|
| ===================================================================
|
| --- content/browser/renderer_host/media/audio_sync_reader.cc (revision 172971)
|
| +++ content/browser/renderer_host/media/audio_sync_reader.cc (working copy)
|
| @@ -8,15 +8,10 @@
|
|
|
| #include "base/process_util.h"
|
| #include "base/shared_memory.h"
|
| -#include "base/threading/platform_thread.h"
|
| #include "media/audio/audio_buffers_state.h"
|
| #include "media/audio/audio_parameters.h"
|
| #include "media/audio/shared_memory_util.h"
|
|
|
| -#if defined(OS_WIN)
|
| -const int kMinIntervalBetweenReadCallsInMs = 10;
|
| -#endif
|
| -
|
| using media::AudioBus;
|
|
|
| namespace content {
|
| @@ -62,22 +57,6 @@
|
| }
|
|
|
| int AudioSyncReader::Read(AudioBus* source, AudioBus* dest) {
|
| -#if defined(OS_WIN)
|
| - // HACK: yield if reader is called too often.
|
| - // Problem is lack of synchronization between host and renderer. We cannot be
|
| - // sure if renderer already filled the buffer, and due to all the plugins we
|
| - // cannot change the API, so we yield if previous call was too recent.
|
| - // Optimization: if renderer is "new" one that writes length of data we can
|
| - // stop yielding the moment length is written -- not ideal solution,
|
| - // but better than nothing.
|
| - while (!DataReady() &&
|
| - ((base::Time::Now() - previous_call_time_).InMilliseconds() <
|
| - kMinIntervalBetweenReadCallsInMs)) {
|
| - base::PlatformThread::YieldCurrentThread();
|
| - }
|
| - previous_call_time_ = base::Time::Now();
|
| -#endif
|
| -
|
| // Copy optional synchronized live audio input for consumption by renderer
|
| // process.
|
| if (source && input_bus_.get()) {
|
|
|