Index: src/compiler/control-reducer.cc |
diff --git a/src/compiler/control-reducer.cc b/src/compiler/control-reducer.cc |
index a92b4a1708f31df8f952cb0c71424814a915365d..3fb3055a1f5b9fcb8a9760463e7988b6b4dba646 100644 |
--- a/src/compiler/control-reducer.cc |
+++ b/src/compiler/control-reducer.cc |
@@ -33,18 +33,12 @@ class ReachabilityMarker : public NodeMarker<uint8_t> { |
return before & kFromEnd; |
} |
bool IsReachableFromEnd(Node* node) { return Get(node) & kFromEnd; } |
- bool SetReachableFromStart(Node* node) { |
- uint8_t before = Get(node); |
- Set(node, before | kFromStart); |
- return before & kFromStart; |
- } |
- bool IsReachableFromStart(Node* node) { return Get(node) & kFromStart; } |
void Push(Node* node) { Set(node, Get(node) | kFwStack); } |
void Pop(Node* node) { Set(node, Get(node) & ~kFwStack); } |
bool IsOnStack(Node* node) { return Get(node) & kFwStack; } |
private: |
- enum Bit { kFromEnd = 1, kFromStart = 2, kFwStack = 4 }; |
+ enum Bit { kFromEnd = 1, kFwStack = 2 }; |
}; |
@@ -64,134 +58,11 @@ class ControlReducerImpl final : public AdvancedReducer { |
CommonOperatorBuilder* common() { return jsgraph_->common(); } |
Node* dead() { return jsgraph_->DeadControl(); } |
- // Finish reducing the graph by trimming nodes and/or connecting NTLs. |
+ // Finish reducing the graph by trimming nodes. |
bool Finish() final { |
- bool done = true; |
- // Gather all nodes backwards-reachable from end (through inputs). |
- ReachabilityMarker marked(graph()); |
- NodeVector nodes(zone_); |
- AddNodesReachableFromRoots(marked, nodes); |
- |
- // Walk forward through control nodes, looking for back edges to nodes |
- // that are not connected to end. Those are non-terminating loops (NTLs). |
- Node* start = graph()->start(); |
- marked.Push(start); |
- marked.SetReachableFromStart(start); |
- |
- // We use a stack of (Node, Node::UseEdges::iterator) pairs to avoid |
- // O(n^2) traversal. |
- typedef std::pair<Node*, Node::UseEdges::iterator> FwIter; |
- ZoneVector<FwIter> fw_stack(zone_); |
- fw_stack.push_back(FwIter(start, start->use_edges().begin())); |
- |
- while (!fw_stack.empty()) { |
- Node* node = fw_stack.back().first; |
- TRACE("ControlFw: #%d:%s\n", node->id(), node->op()->mnemonic()); |
- bool pop = true; |
- while (fw_stack.back().second != node->use_edges().end()) { |
- Edge edge = *(fw_stack.back().second); |
- Node* succ = edge.from(); |
- if (NodeProperties::IsControlEdge(edge) && |
- succ->op()->ControlOutputCount() > 0) { |
- // Only walk control edges to control nodes. |
- if (marked.IsOnStack(succ) && !marked.IsReachableFromEnd(succ)) { |
- // {succ} is on stack and not reachable from end. |
- Node* added = ConnectNTL(succ); |
- nodes.push_back(added); |
- marked.SetReachableFromEnd(added); |
- AddBackwardsReachableNodes(marked, nodes, nodes.size() - 1); |
- |
- // Reset the use iterators for the entire stack. |
- for (size_t i = 0; i < fw_stack.size(); i++) { |
- FwIter& iter = fw_stack[i]; |
- fw_stack[i] = FwIter(iter.first, iter.first->use_edges().begin()); |
- } |
- pop = false; // restart traversing successors of this node. |
- break; |
- } |
- if (!marked.IsReachableFromStart(succ)) { |
- // {succ} is not yet reached from start. |
- marked.SetReachableFromStart(succ); |
- if (succ->opcode() != IrOpcode::kOsrLoopEntry) { |
- // Skip OsrLoopEntry; forms a confusing irredducible loop. |
- marked.Push(succ); |
- fw_stack.push_back(FwIter(succ, succ->use_edges().begin())); |
- pop = false; // "recurse" into successor control node. |
- break; |
- } |
- } |
- } |
- ++fw_stack.back().second; |
- } |
- if (pop) { |
- marked.Pop(node); |
- fw_stack.pop_back(); |
- } |
- } |
- |
- // Trim references from dead nodes to live nodes first. |
- TrimNodes(marked, nodes); |
- |
- // Any control nodes not reachable from start are dead, even loops. |
- for (size_t i = 0; i < nodes.size(); i++) { |
- Node* node = nodes[i]; |
- if (node->op()->ControlOutputCount() > 0 && |
- !marked.IsReachableFromStart(node) && |
- node->opcode() != IrOpcode::kDead) { |
- TRACE("Dead: #%d:%s\n", node->id(), node->op()->mnemonic()); |
- node->ReplaceUses(dead()); |
- done = false; |
- } |
- } |
- |
- return done; |
- } |
- |
- // Connect {loop}, the header of a non-terminating loop, to the end node. |
- Node* ConnectNTL(Node* loop) { |
- TRACE("ConnectNTL: #%d:%s\n", loop->id(), loop->op()->mnemonic()); |
- DCHECK_EQ(IrOpcode::kLoop, loop->opcode()); |
- |
- // Collect all loop effects. |
- NodeVector effects(zone_); |
- for (auto edge : loop->use_edges()) { |
- DCHECK_EQ(loop, edge.to()); |
- DCHECK(NodeProperties::IsControlEdge(edge)); |
- switch (edge.from()->opcode()) { |
- case IrOpcode::kPhi: |
- break; |
- case IrOpcode::kEffectPhi: |
- effects.push_back(edge.from()); |
- break; |
- default: |
- break; |
- } |
- } |
- |
- // Compute effects for the Return. |
- Node* effect = graph()->start(); |
- int const effects_count = static_cast<int>(effects.size()); |
- if (effects_count == 1) { |
- effect = effects[0]; |
- } else if (effects_count > 1) { |
- effect = graph()->NewNode(common()->EffectSet(effects_count), |
- effects_count, &effects.front()); |
- } |
- |
- // Add a terminate to connect the NTL to the end. |
- Node* terminate = graph()->NewNode(common()->Terminate(), effect, loop); |
- |
- Node* end = graph()->end(); |
- if (end->opcode() == IrOpcode::kDead) { |
- // End is actually the dead node. Make a new end. |
- end = graph()->NewNode(common()->End(1), terminate); |
- graph()->SetEnd(end); |
- return end; |
- } |
- // Append a new input to the end. |
- end->AppendInput(graph()->zone(), terminate); |
- end->set_op(common()->End(end->InputCount())); |
- return terminate; |
+ // TODO(bmeurer): Move this to the GraphReducer. |
+ Trim(); |
+ return true; |
} |
void AddNodesReachableFromRoots(ReachabilityMarker& marked, |
@@ -366,14 +237,6 @@ class ControlReducerImpl final : public AdvancedReducer { |
if (n <= 1) return dead(); // No non-control inputs. |
if (n == 2) return node->InputAt(0); // Only one non-control input. |
- // Never remove an effect phi from a (potentially non-terminating) loop. |
- // Otherwise, we might end up eliminating effect nodes, such as calls, |
- // before the loop. |
- if (node->opcode() == IrOpcode::kEffectPhi && |
- NodeProperties::GetControlInput(node)->opcode() == IrOpcode::kLoop) { |
- return node; |
- } |
- |
Node* replacement = NULL; |
auto const inputs = node->inputs(); |
for (auto it = inputs.begin(); n > 1; --n, ++it) { |