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Unified Diff: ui/views/corewm/transient_window_manager.h

Issue 115453004: Moves management of transients out of Window (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix MRUWindowTracker and MultiProfileMultiBrowserShelfLayoutChromeLauncherControllerTest Created 7 years ago
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Index: ui/views/corewm/transient_window_manager.h
diff --git a/ui/views/corewm/transient_window_manager.h b/ui/views/corewm/transient_window_manager.h
new file mode 100644
index 0000000000000000000000000000000000000000..5624e40c44d1ca5bb164a9dd08f430082c1f0125
--- /dev/null
+++ b/ui/views/corewm/transient_window_manager.h
@@ -0,0 +1,110 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_VIEWS_COREWM_TRANSIENT_WINDOW_MANAGER_H_
+#define UI_VIEWS_COREWM_TRANSIENT_WINDOW_MANAGER_H_
+
+#include <vector>
+
+#include "ui/aura/window_observer.h"
+#include "ui/views/views_export.h"
+
+namespace views {
+namespace corewm {
+
+// Convenience functions that get the TransientWindowManager for the window and
+// redirect appropriately. These are preferable to calling functions on
+// TransientWindowManager as they handle the appropriate NULL checks.
+VIEWS_EXPORT aura::Window* GetTransientParent(aura::Window* window);
Ben Goodger (Google) 2013/12/18 00:32:38 maybe move these functions to window_util.cc/h in
sky 2014/01/06 18:42:48 Done.
+VIEWS_EXPORT const aura::Window* GetTransientParent(const aura::Window* window);
+VIEWS_EXPORT const std::vector<aura::Window*>& GetTransientChildren(
+ const aura::Window* window);
+VIEWS_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child);
+VIEWS_EXPORT void RemoveTransientChild(aura::Window* parent,
+ aura::Window* child);
+
+// Returns true if |window| has |ancestor| as a transient ancestor. A transient
+// ancestor is found by following the transient parent chain of the window.
+VIEWS_EXPORT bool HasTransientAncestor(const aura::Window* window,
+ const aura::Window* ancestor);
+
+// TransientWindowManager manages the set of transient children for a window
+// along with the transient parent. Transient children get the following
+// behavior:
+// . The transient parent destroys any transient children when it is
+// destroyed. This means a transient child is destroyed if either its parent
+// or transient parent is destroyed.
+// . If a transient child and its transient parent share the same parent, then
+// transient children are always ordered above the transient parent.
+// Transient windows are typically used for popups and menus.
+class VIEWS_EXPORT TransientWindowManager : public aura::WindowObserver {
Ben Goodger (Google) 2013/12/18 00:32:38 soft preference for this to be TransientWindowCont
sky 2014/01/06 18:42:48 I ended up needing aura/client/transient_window_cl
+ public:
+ typedef std::vector<aura::Window*> Windows;
+
+ virtual ~TransientWindowManager();
+
+ // Returns the TransientWindowManager for |window|. This never returns NULL.
+ static TransientWindowManager* Get(aura::Window* window);
+
+ // Returns the TransientWindowManager for |window| only if it already exists.
+ // WARNING: this may return NULL.
+ static const TransientWindowManager* Get(const aura::Window* window);
+
+ // Adds or removes a transient child.
+ void AddTransientChild(aura::Window* child);
+ void RemoveTransientChild(aura::Window* child);
+
+ const Windows& transient_children() const { return transient_children_; }
+
+ aura::Window* transient_parent() { return transient_parent_; }
+ const aura::Window* transient_parent() const { return transient_parent_; }
+
+ // Returns true if in the process of stacking |child| on top of |target|. That
+ // is, when the stacking order of a window changes (OnWindowStackingChanged())
+ // the transients may get restacked as well. This function can be used to
+ // detect if TransientWindowManager is in the process of stacking a transient
+ // as the result of window stacking changing.
+ bool IsStackingTransient(const aura::Window* child,
+ const aura::Window* target) const;
+
+ // WindowObserver:
Ben Goodger (Google) 2013/12/18 00:32:38 private
+ virtual void OnWindowVisibilityChanging(aura::Window* window,
+ bool visible) OVERRIDE;
+ virtual void OnWindowStackingChanged(aura::Window* window) OVERRIDE;
+ virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
+
+ private:
+ // Used to identify when a stacking change needs to restack transients.
+ struct StackingPair {
+ StackingPair(const aura::Window* child, const aura::Window* target)
+ : child(child),
+ target(target) {}
+
+ // The window being moved.
+ const aura::Window* child;
+
+ // |child| is being stacked on top of this.
+ const aura::Window* target;
+ };
+
+ explicit TransientWindowManager(aura::Window* window);
+
+ // Invoked whne |child|'s stacking order changes.
+ void OnChildStackingChanged(aura::Window* child);
+
+ aura::Window* window_;
+ aura::Window* transient_parent_;
+ Windows transient_children_;
+
+ // If non-null we're actively restacking transient as the result of a
+ // transient ancestor changing. This is a pointer to a value on the stack.
+ StackingPair* stacking_pair_;
+
+ DISALLOW_COPY_AND_ASSIGN(TransientWindowManager);
+};
+
+} // namespace corewm
+} // namespace views
+
+#endif // UI_VIEWS_COREWM_TRANSIENT_WINDOW_MANAGER_H_

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