| Index: src/core/SkPMFloat.h
|
| diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h
|
| index eb575f2ee4520b92c204ad2bdde8e6bd7f1b0857..ce7b75e705f002c91c224e53f077e72e16d0b7c3 100644
|
| --- a/src/core/SkPMFloat.h
|
| +++ b/src/core/SkPMFloat.h
|
| @@ -13,6 +13,13 @@
|
| #include "SkColorPriv.h"
|
| #include "SkNx.h"
|
|
|
| +// This file may be included multiple times by .cpp files with different flags, leading
|
| +// to different definitions. Usually that doesn't matter because it's all inlined, but
|
| +// in Debug modes the compilers may not inline everything. So wrap everything in an
|
| +// anonymous namespace to give each includer their own silo of this code (or the linker
|
| +// will probably pick one randomly for us, which is rarely correct).
|
| +namespace {
|
| +
|
| // A pre-multiplied color storing each component in the same order as SkPMColor,
|
| // but as a float in the range [0, 255].
|
| class SkPMFloat : public Sk4f {
|
| @@ -67,6 +74,8 @@ private:
|
| typedef Sk4f INHERITED;
|
| };
|
|
|
| +} // namespace
|
| +
|
| #ifdef SKNX_NO_SIMD
|
| // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _none is generic.
|
| #include "../opts/SkPMFloat_none.h"
|
|
|