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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPM_DEFINED | 8 #ifndef SkPM_DEFINED |
9 #define SkPM_DEFINED | 9 #define SkPM_DEFINED |
10 | 10 |
11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
12 #include "SkColor.h" | 12 #include "SkColor.h" |
13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
14 #include "SkNx.h" | 14 #include "SkNx.h" |
15 | 15 |
| 16 // This file may be included multiple times by .cpp files with different flags,
leading |
| 17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but |
| 18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an |
| 19 // anonymous namespace to give each includer their own silo of this code (or the
linker |
| 20 // will probably pick one randomly for us, which is rarely correct). |
| 21 namespace { |
| 22 |
16 // A pre-multiplied color storing each component in the same order as SkPMColor, | 23 // A pre-multiplied color storing each component in the same order as SkPMColor, |
17 // but as a float in the range [0, 255]. | 24 // but as a float in the range [0, 255]. |
18 class SkPMFloat : public Sk4f { | 25 class SkPMFloat : public Sk4f { |
19 public: | 26 public: |
20 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } | 27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } |
21 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } | 28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } |
22 | 29 |
23 // May be more efficient than one at a time. No special alignment assumed f
or SkPMColors. | 30 // May be more efficient than one at a time. No special alignment assumed f
or SkPMColors. |
24 static void From4PMColors(const SkPMColor[4], SkPMFloat*, SkPMFloat*, SkPMFl
oat*, SkPMFloat*); | 31 static void From4PMColors(const SkPMColor[4], SkPMFloat*, SkPMFloat*, SkPMFl
oat*, SkPMFloat*); |
25 | 32 |
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60 return this->a() >= 0 && this->a() <= 255 | 67 return this->a() >= 0 && this->a() <= 255 |
61 && this->r() >= 0 && this->r() <= this->a() | 68 && this->r() >= 0 && this->r() <= this->a() |
62 && this->g() >= 0 && this->g() <= this->a() | 69 && this->g() >= 0 && this->g() <= this->a() |
63 && this->b() >= 0 && this->b() <= this->a(); | 70 && this->b() >= 0 && this->b() <= this->a(); |
64 } | 71 } |
65 | 72 |
66 private: | 73 private: |
67 typedef Sk4f INHERITED; | 74 typedef Sk4f INHERITED; |
68 }; | 75 }; |
69 | 76 |
| 77 } // namespace |
| 78 |
70 #ifdef SKNX_NO_SIMD | 79 #ifdef SKNX_NO_SIMD |
71 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non
e is generic. | 80 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non
e is generic. |
72 #include "../opts/SkPMFloat_none.h" | 81 #include "../opts/SkPMFloat_none.h" |
73 #else | 82 #else |
74 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 | 83 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 |
75 #include "../opts/SkPMFloat_SSSE3.h" | 84 #include "../opts/SkPMFloat_SSSE3.h" |
76 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 85 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
77 #include "../opts/SkPMFloat_SSE2.h" | 86 #include "../opts/SkPMFloat_SSE2.h" |
78 #elif defined(SK_ARM_HAS_NEON) | 87 #elif defined(SK_ARM_HAS_NEON) |
79 #include "../opts/SkPMFloat_neon.h" | 88 #include "../opts/SkPMFloat_neon.h" |
80 #else | 89 #else |
81 #include "../opts/SkPMFloat_none.h" | 90 #include "../opts/SkPMFloat_none.h" |
82 #endif | 91 #endif |
83 #endif | 92 #endif |
84 | 93 |
85 #endif//SkPM_DEFINED | 94 #endif//SkPM_DEFINED |
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