| Index: src/image/SkSurface_Gpu.cpp
|
| diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
|
| index fa5daec2696b34d6f6ae4b5570ca2c472e8e9f95..cf0f0788d2f84de3cebc6bb87f3e5d877094a2aa 100644
|
| --- a/src/image/SkSurface_Gpu.cpp
|
| +++ b/src/image/SkSurface_Gpu.cpp
|
| @@ -60,11 +60,6 @@ SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) {
|
| return image;
|
| }
|
|
|
| -void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
|
| - const SkPaint* paint) {
|
| - canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
|
| -}
|
| -
|
| // Create a new render target and, if necessary, copy the contents of the old
|
| // render target into it. Note that this flushes the SkGpuDevice but
|
| // doesn't force an OpenGL flush.
|
|
|