DescriptionFix edge-line artifacts issue on Mali
Some GMs show edge-line artifacts on Mali at the bottom/right of the canvas.
Change the 'rtAdjustment' uniform precision from 'midiump' to 'highp' if the GPU vendor is ARM.
NOTE: Vertex Shader should have default 'highp' precision, but now we explicit declared some uniform/attribute precision as 'midiump'.
This patch should fix these issues:
Issue 3693: Some GMs produce random artifacts on Mali in MSAA4
https://code.google.com/p/skia/issues/detail?id=3693
Issue 3685: srcmode GM has top/right line artifacts on Mali T604 in MSAA4
https://code.google.com/p/skia/issues/detail?id=3685
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/d18bb23667d11db4779c13253a7e0cd90bf7a57f
Patch Set 1 #
Messages
Total messages: 8 (2 generated)
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