| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index f484497954992e47e71f6e269b39e41d6727eb90..6d5d344088d1671fc410bd3793e6813966b834bf 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -36,10 +36,15 @@ void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) {
|
| void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posVar) {
|
| SkASSERT(!fRtAdjustName);
|
|
|
| + GrSLPrecision precision = kDefault_GrSLPrecision;
|
| + if (fProgramBuilder->ctxInfo().vendor() == kARM_GrGLVendor) {
|
| + precision = kHigh_GrSLPrecision;
|
| + }
|
| +
|
| // setup RT Uniform
|
| fProgramBuilder->fUniformHandles.fRTAdjustmentUni =
|
| fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| - kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| + kVec4f_GrSLType, precision,
|
| fProgramBuilder->rtAdjustment(),
|
| &fRtAdjustName);
|
| if (this->getProgramBuilder()->desc().header().fSnapVerticesToPixelCenters) {
|
|
|