Index: cc/texture_draw_quad.cc |
=================================================================== |
--- cc/texture_draw_quad.cc (revision 172151) |
+++ cc/texture_draw_quad.cc (working copy) |
@@ -58,48 +58,4 @@ |
return static_cast<const TextureDrawQuad*>(quad); |
} |
-bool TextureDrawQuad::PerformClipping() { |
- // This only occurs if the rect is only scaled and translated (and thus still |
- // axis aligned). |
- if (!quadTransform().IsScaleOrTranslation()) |
- return false; |
- |
- // Grab our scale and offset. |
- float x_scale = quadTransform().matrix().getDouble(0,0); |
- float y_scale = quadTransform().matrix().getDouble(1,1); |
- gfx::Vector2dF offset( |
- quadTransform().matrix().getDouble(0,3), |
- quadTransform().matrix().getDouble(1,3)); |
- |
- // Transform the rect by the scale and offset. |
- gfx::RectF rectF = rect; |
- rectF.Scale(x_scale, y_scale); |
- rectF += offset; |
- |
- // Perform clipping and check to see if the result is empty. |
- gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); |
- if (clippedRect.IsEmpty()) { |
- rect = gfx::Rect(); |
- uv_rect = gfx::RectF(); |
- return true; |
- } |
- |
- // Create a new uv-rect by clipping the old one to the new bounds. |
- uv_rect = gfx::RectF( |
- uv_rect.x()+uv_rect.width ()/rectF.width ()*(clippedRect.x()-rectF.x()), |
- uv_rect.y()+uv_rect.height()/rectF.height()*(clippedRect.y()-rectF.y()), |
- uv_rect.width () / rectF.width () * clippedRect.width (), |
- uv_rect.height() / rectF.height() * clippedRect.height()); |
- |
- // Move the clipped rectangle back into its space. |
- clippedRect -= offset; |
- clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); |
- rect = gfx::Rect( |
- static_cast<int>(clippedRect.x() + 0.5f), |
- static_cast<int>(clippedRect.y() + 0.5f), |
- static_cast<int>(clippedRect.width() + 0.5f), |
- static_cast<int>(clippedRect.height() + 0.5f)); |
- return true; |
-} |
- |
} // namespace cc |