| Index: cc/texture_draw_quad.cc
|
| ===================================================================
|
| --- cc/texture_draw_quad.cc (revision 172151)
|
| +++ cc/texture_draw_quad.cc (working copy)
|
| @@ -58,48 +58,4 @@
|
| return static_cast<const TextureDrawQuad*>(quad);
|
| }
|
|
|
| -bool TextureDrawQuad::PerformClipping() {
|
| - // This only occurs if the rect is only scaled and translated (and thus still
|
| - // axis aligned).
|
| - if (!quadTransform().IsScaleOrTranslation())
|
| - return false;
|
| -
|
| - // Grab our scale and offset.
|
| - float x_scale = quadTransform().matrix().getDouble(0,0);
|
| - float y_scale = quadTransform().matrix().getDouble(1,1);
|
| - gfx::Vector2dF offset(
|
| - quadTransform().matrix().getDouble(0,3),
|
| - quadTransform().matrix().getDouble(1,3));
|
| -
|
| - // Transform the rect by the scale and offset.
|
| - gfx::RectF rectF = rect;
|
| - rectF.Scale(x_scale, y_scale);
|
| - rectF += offset;
|
| -
|
| - // Perform clipping and check to see if the result is empty.
|
| - gfx::RectF clippedRect = IntersectRects(rectF, clipRect());
|
| - if (clippedRect.IsEmpty()) {
|
| - rect = gfx::Rect();
|
| - uv_rect = gfx::RectF();
|
| - return true;
|
| - }
|
| -
|
| - // Create a new uv-rect by clipping the old one to the new bounds.
|
| - uv_rect = gfx::RectF(
|
| - uv_rect.x()+uv_rect.width ()/rectF.width ()*(clippedRect.x()-rectF.x()),
|
| - uv_rect.y()+uv_rect.height()/rectF.height()*(clippedRect.y()-rectF.y()),
|
| - uv_rect.width () / rectF.width () * clippedRect.width (),
|
| - uv_rect.height() / rectF.height() * clippedRect.height());
|
| -
|
| - // Move the clipped rectangle back into its space.
|
| - clippedRect -= offset;
|
| - clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale);
|
| - rect = gfx::Rect(
|
| - static_cast<int>(clippedRect.x() + 0.5f),
|
| - static_cast<int>(clippedRect.y() + 0.5f),
|
| - static_cast<int>(clippedRect.width() + 0.5f),
|
| - static_cast<int>(clippedRect.height() + 0.5f));
|
| - return true;
|
| -}
|
| -
|
| } // namespace cc
|
|
|