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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/texture_draw_quad.h" | 5 #include "cc/texture_draw_quad.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 | 8 |
| 9 namespace cc { | 9 namespace cc { |
| 10 | 10 |
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| 51 this->uv_rect = uv_rect; | 51 this->uv_rect = uv_rect; |
| 52 this->flipped = flipped; | 52 this->flipped = flipped; |
| 53 } | 53 } |
| 54 | 54 |
| 55 const TextureDrawQuad* TextureDrawQuad::MaterialCast( | 55 const TextureDrawQuad* TextureDrawQuad::MaterialCast( |
| 56 const DrawQuad* quad) { | 56 const DrawQuad* quad) { |
| 57 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); | 57 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); |
| 58 return static_cast<const TextureDrawQuad*>(quad); | 58 return static_cast<const TextureDrawQuad*>(quad); |
| 59 } | 59 } |
| 60 | 60 |
| 61 bool TextureDrawQuad::PerformClipping() { | |
| 62 // This only occurs if the rect is only scaled and translated (and thus still | |
| 63 // axis aligned). | |
| 64 if (!quadTransform().IsScaleOrTranslation()) | |
| 65 return false; | |
| 66 | |
| 67 // Grab our scale and offset. | |
| 68 float x_scale = quadTransform().matrix().getDouble(0,0); | |
| 69 float y_scale = quadTransform().matrix().getDouble(1,1); | |
| 70 gfx::Vector2dF offset( | |
| 71 quadTransform().matrix().getDouble(0,3), | |
| 72 quadTransform().matrix().getDouble(1,3)); | |
| 73 | |
| 74 // Transform the rect by the scale and offset. | |
| 75 gfx::RectF rectF = rect; | |
| 76 rectF.Scale(x_scale, y_scale); | |
| 77 rectF += offset; | |
| 78 | |
| 79 // Perform clipping and check to see if the result is empty. | |
| 80 gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); | |
| 81 if (clippedRect.IsEmpty()) { | |
| 82 rect = gfx::Rect(); | |
| 83 uv_rect = gfx::RectF(); | |
| 84 return true; | |
| 85 } | |
| 86 | |
| 87 // Create a new uv-rect by clipping the old one to the new bounds. | |
| 88 uv_rect = gfx::RectF( | |
| 89 uv_rect.x()+uv_rect.width ()/rectF.width ()*(clippedRect.x()-rectF.x()), | |
| 90 uv_rect.y()+uv_rect.height()/rectF.height()*(clippedRect.y()-rectF.y()), | |
| 91 uv_rect.width () / rectF.width () * clippedRect.width (), | |
| 92 uv_rect.height() / rectF.height() * clippedRect.height()); | |
| 93 | |
| 94 // Move the clipped rectangle back into its space. | |
| 95 clippedRect -= offset; | |
| 96 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); | |
| 97 rect = gfx::Rect( | |
| 98 static_cast<int>(clippedRect.x() + 0.5f), | |
| 99 static_cast<int>(clippedRect.y() + 0.5f), | |
| 100 static_cast<int>(clippedRect.width() + 0.5f), | |
| 101 static_cast<int>(clippedRect.height() + 0.5f)); | |
| 102 return true; | |
| 103 } | |
| 104 | |
| 105 } // namespace cc | 61 } // namespace cc |
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