| Index: src/gpu/gl/GrGLNameAllocator.h
|
| diff --git a/src/gpu/gl/GrGLNameAllocator.h b/src/gpu/gl/GrGLNameAllocator.h
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| deleted file mode 100644
|
| index 8b0b2a244ab971bfe8c47840291cc2f9ec9199fb..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLNameAllocator.h
|
| +++ /dev/null
|
| @@ -1,86 +0,0 @@
|
| -
|
| -/*
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| - * Copyright 2014 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrGLNameAllocator_DEFINED
|
| -#define GrGLNameAllocator_DEFINED
|
| -
|
| -#include "SkRefCnt.h"
|
| -#include "gl/GrGLTypes.h"
|
| -
|
| -/**
|
| - * This class assumes ownership of an explicit range of OpenGL object names and
|
| - * manages allocations within that range. This allows the app to generate new
|
| - * objects on the client side without making round trips to the GL server.
|
| - */
|
| -class GrGLNameAllocator {
|
| -public:
|
| - /**
|
| - * Constructs a name allocator that produces names within the explicit
|
| - * half-open range [firstName, end). Note that the caller will most likely
|
| - * need to call glGen* beforehand to reserve a range within the GL driver,
|
| - * and then invoke this constructor with that range.
|
| - *
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| - * @param firstName The first name in the range owned by this class. Must be
|
| - greater than zero.
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| - * @param endName The first past-the-end name beyond the range owned by
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| - this class. Must be >= firstName.
|
| - */
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| - GrGLNameAllocator(GrGLuint firstName, GrGLuint endName);
|
| -
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| - /**
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| - * Destructs the name allocator. The caller is responsible for calling the
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| - * appropriate glDelete* on the range if necessary.
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| - */
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| - ~GrGLNameAllocator();
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| -
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| - /**
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| - * Return the beginning of this class's range.
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| - *
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| - * @return The first name in the range owned by this class.
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| - */
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| - GrGLuint firstName() const { return fFirstName; }
|
| -
|
| - /**
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| - * Return the end of this class's range. Note that endName() is not owned by
|
| - * this class.
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| - *
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| - * @return One plus the final name in the range owned by this class.
|
| - */
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| - GrGLuint endName() const { return fEndName; }
|
| -
|
| - /**
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| - * Allocate an OpenGL object name from within this class's range.
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| - *
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| - * @return The name if one was available,
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| - 0 if all the names in the range were already in use.
|
| - */
|
| - GrGLuint allocateName();
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| -
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| - /**
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| - * Free an OpenGL object name, allowing it to be returned by a future call
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| - * to allocateName(). Note that the caller should most likely redefine the
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| - * object as empty to deallocate any underlying GPU memory before calling
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| - * this method (but not call glDelete*, since that would free up the name
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| - * within the driver itself).
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| - *
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| - * @param name The object name to free. Not-allocated names are silently
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| - * ignored the same way they are in the OpenGL spec.
|
| - */
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| - void free(GrGLuint name);
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| -
|
| -private:
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| - class SparseNameRange;
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| - class SparseNameTree;
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| - class ContiguousNameRange;
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| -
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| - const GrGLuint fFirstName;
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| - const GrGLuint fEndName;
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| - SkAutoTUnref<SparseNameRange> fAllocatedNames;
|
| -};
|
| -
|
| -#endif
|
|
|