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Unified Diff: mojo/apps/js/bindings/gl/context.h

Issue 114883003: Implement more of the JavaScript GL API. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: cleanup Created 7 years ago
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Index: mojo/apps/js/bindings/gl/context.h
diff --git a/mojo/apps/js/bindings/gl/context.h b/mojo/apps/js/bindings/gl/context.h
index 40203c317cb559ddc3fa6864fc99c9fd490d29c4..8897b31745289b158ae0e0614081446214e5e340 100644
--- a/mojo/apps/js/bindings/gl/context.h
+++ b/mojo/apps/js/bindings/gl/context.h
@@ -10,19 +10,17 @@
#include "gin/handle.h"
#include "gin/public/wrapper_info.h"
#include "gin/wrappable.h"
-#include "mojo/apps/js/bindings/gl/opaque.h"
#include "v8/include/v8.h"
namespace gin {
class Arguments;
+class ArrayBufferView;
}
namespace mojo {
namespace js {
namespace gl {
-typedef Opaque Shader;
-
// Context implements WebGLRenderingContext.
class Context : public gin::Wrappable<Context> {
public:
@@ -32,12 +30,16 @@ class Context : public gin::Wrappable<Context> {
int width, int height);
static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate);
- static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments,
- GLenum type);
- static void ShaderSource(gin::Handle<Shader> shader,
- const std::string& source);
- static void CompileShader(const gin::Arguments& arguments,
- gin::Handle<Shader> shader);
+ static void BufferData(GLenum target, const gin::ArrayBufferView& buffer,
+ GLenum usage);
+ static void CompileShader(const gin::Arguments& args, GLuint shader);
+ static GLuint CreateBuffer();
+ static GLint GetAttribLocation(GLuint program, const std::string& name);
+ static std::string GetShaderInfoLog(GLuint shader);
+ static GLint GetUniformLocation(GLuint program, const std::string& name);
+ static void ShaderSource(GLuint shader, const std::string& source);
+ static void VertexAttribPointer(GLuint index, GLint size, GLenum type,
+ bool normalized, GLsizei stride, long offset);
private:
Context(uint64_t encoded, int width, int height);

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