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Side by Side Diff: mojo/apps/js/bindings/gl/context.h

Issue 114883003: Implement more of the JavaScript GL API. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: cleanup Created 7 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ 5 #ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_
6 #define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ 6 #define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_
7 7
8 #include <GLES2/gl2.h> 8 #include <GLES2/gl2.h>
9 9
10 #include "gin/handle.h" 10 #include "gin/handle.h"
11 #include "gin/public/wrapper_info.h" 11 #include "gin/public/wrapper_info.h"
12 #include "gin/wrappable.h" 12 #include "gin/wrappable.h"
13 #include "mojo/apps/js/bindings/gl/opaque.h"
14 #include "v8/include/v8.h" 13 #include "v8/include/v8.h"
15 14
16 namespace gin { 15 namespace gin {
17 class Arguments; 16 class Arguments;
17 class ArrayBufferView;
18 } 18 }
19 19
20 namespace mojo { 20 namespace mojo {
21 namespace js { 21 namespace js {
22 namespace gl { 22 namespace gl {
23 23
24 typedef Opaque Shader;
25
26 // Context implements WebGLRenderingContext. 24 // Context implements WebGLRenderingContext.
27 class Context : public gin::Wrappable<Context> { 25 class Context : public gin::Wrappable<Context> {
28 public: 26 public:
29 static gin::WrapperInfo kWrapperInfo; 27 static gin::WrapperInfo kWrapperInfo;
30 28
31 static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded, 29 static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded,
32 int width, int height); 30 int width, int height);
33 static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate); 31 static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate);
34 32
35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments, 33 static void BufferData(GLenum target, const gin::ArrayBufferView& buffer,
36 GLenum type); 34 GLenum usage);
37 static void ShaderSource(gin::Handle<Shader> shader, 35 static void CompileShader(const gin::Arguments& args, GLuint shader);
38 const std::string& source); 36 static GLuint CreateBuffer();
39 static void CompileShader(const gin::Arguments& arguments, 37 static GLint GetAttribLocation(GLuint program, const std::string& name);
40 gin::Handle<Shader> shader); 38 static std::string GetShaderInfoLog(GLuint shader);
39 static GLint GetUniformLocation(GLuint program, const std::string& name);
40 static void ShaderSource(GLuint shader, const std::string& source);
41 static void VertexAttribPointer(GLuint index, GLint size, GLenum type,
42 bool normalized, GLsizei stride, long offset);
41 43
42 private: 44 private:
43 Context(uint64_t encoded, int width, int height); 45 Context(uint64_t encoded, int width, int height);
44 46
45 uint64_t encoded_; 47 uint64_t encoded_;
46 }; 48 };
47 49
48 } // namespace gl 50 } // namespace gl
49 } // namespace js 51 } // namespace js
50 } // namespace mojo 52 } // namespace mojo
51 53
52 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ 54 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_
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