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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 5 #ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
| 6 #define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 6 #define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
| 7 | 7 |
| 8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
| 9 | 9 |
| 10 #include "gin/handle.h" | 10 #include "gin/handle.h" |
| 11 #include "gin/public/wrapper_info.h" | 11 #include "gin/public/wrapper_info.h" |
| 12 #include "gin/wrappable.h" | 12 #include "gin/wrappable.h" |
| 13 #include "mojo/apps/js/bindings/gl/opaque.h" | |
| 14 #include "v8/include/v8.h" | 13 #include "v8/include/v8.h" |
| 15 | 14 |
| 16 namespace gin { | 15 namespace gin { |
| 17 class Arguments; | 16 class Arguments; |
| 17 class ArrayBufferView; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace mojo { | 20 namespace mojo { |
| 21 namespace js { | 21 namespace js { |
| 22 namespace gl { | 22 namespace gl { |
| 23 | 23 |
| 24 typedef Opaque Shader; | |
| 25 | |
| 26 // Context implements WebGLRenderingContext. | 24 // Context implements WebGLRenderingContext. |
| 27 class Context : public gin::Wrappable<Context> { | 25 class Context : public gin::Wrappable<Context> { |
| 28 public: | 26 public: |
| 29 static gin::WrapperInfo kWrapperInfo; | 27 static gin::WrapperInfo kWrapperInfo; |
| 30 | 28 |
| 31 static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded, | 29 static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded, |
| 32 int width, int height); | 30 int width, int height); |
| 33 static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate); | 31 static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate); |
| 34 | 32 |
| 35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments, | 33 static void BufferData(GLenum target, const gin::ArrayBufferView& buffer, |
| 36 GLenum type); | 34 GLenum usage); |
| 37 static void ShaderSource(gin::Handle<Shader> shader, | 35 static void CompileShader(const gin::Arguments& args, GLuint shader); |
| 38 const std::string& source); | 36 static GLuint CreateBuffer(); |
| 39 static void CompileShader(const gin::Arguments& arguments, | 37 static GLint GetAttribLocation(GLuint program, const std::string& name); |
| 40 gin::Handle<Shader> shader); | 38 static std::string GetShaderInfoLog(GLuint shader); |
| 39 static GLint GetUniformLocation(GLuint program, const std::string& name); |
| 40 static void ShaderSource(GLuint shader, const std::string& source); |
| 41 static void VertexAttribPointer(GLuint index, GLint size, GLenum type, |
| 42 bool normalized, GLsizei stride, long offset); |
| 41 | 43 |
| 42 private: | 44 private: |
| 43 Context(uint64_t encoded, int width, int height); | 45 Context(uint64_t encoded, int width, int height); |
| 44 | 46 |
| 45 uint64_t encoded_; | 47 uint64_t encoded_; |
| 46 }; | 48 }; |
| 47 | 49 |
| 48 } // namespace gl | 50 } // namespace gl |
| 49 } // namespace js | 51 } // namespace js |
| 50 } // namespace mojo | 52 } // namespace mojo |
| 51 | 53 |
| 52 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 54 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
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