| Index: Source/platform/graphics/PathTraversalState.cpp
|
| diff --git a/Source/platform/graphics/PathTraversalState.cpp b/Source/platform/graphics/PathTraversalState.cpp
|
| index ee0ea0c4e7c508aa6042c136246e8582c5d4a0bf..c85b43289347fed70b80931abd29c1d35919ff8b 100644
|
| --- a/Source/platform/graphics/PathTraversalState.cpp
|
| +++ b/Source/platform/graphics/PathTraversalState.cpp
|
| @@ -191,16 +191,6 @@ float PathTraversalState::lineTo(const FloatPoint& point)
|
| return distance;
|
| }
|
|
|
| -float PathTraversalState::quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd)
|
| -{
|
| - float distance = curveLength<QuadraticBezier>(*this, QuadraticBezier(m_current, newControl, newEnd));
|
| -
|
| - if (m_action != TraversalPointAtLength && m_action != TraversalNormalAngleAtLength)
|
| - m_current = newEnd;
|
| -
|
| - return distance;
|
| -}
|
| -
|
| float PathTraversalState::cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd)
|
| {
|
| float distance = curveLength<CubicBezier>(*this, CubicBezier(m_current, newControl1, newControl2, newEnd));
|
|
|