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Side by Side Diff: Source/platform/graphics/PathTraversalState.cpp

Issue 1148293012: Removing Unused Method PathTraversalState::quadraticBezierTo() (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> 2 * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org>
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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184 return 0; 184 return 0;
185 } 185 }
186 186
187 float PathTraversalState::lineTo(const FloatPoint& point) 187 float PathTraversalState::lineTo(const FloatPoint& point)
188 { 188 {
189 float distance = distanceLine(m_current, point); 189 float distance = distanceLine(m_current, point);
190 m_current = point; 190 m_current = point;
191 return distance; 191 return distance;
192 } 192 }
193 193
194 float PathTraversalState::quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd)
195 {
196 float distance = curveLength<QuadraticBezier>(*this, QuadraticBezier(m_curre nt, newControl, newEnd));
197
198 if (m_action != TraversalPointAtLength && m_action != TraversalNormalAngleAt Length)
199 m_current = newEnd;
200
201 return distance;
202 }
203
204 float PathTraversalState::cubicBezierTo(const FloatPoint& newControl1, const Flo atPoint& newControl2, const FloatPoint& newEnd) 194 float PathTraversalState::cubicBezierTo(const FloatPoint& newControl1, const Flo atPoint& newControl2, const FloatPoint& newEnd)
205 { 195 {
206 float distance = curveLength<CubicBezier>(*this, CubicBezier(m_current, newC ontrol1, newControl2, newEnd)); 196 float distance = curveLength<CubicBezier>(*this, CubicBezier(m_current, newC ontrol1, newControl2, newEnd));
207 197
208 if (m_action != TraversalPointAtLength && m_action != TraversalNormalAngleAt Length) 198 if (m_action != TraversalPointAtLength && m_action != TraversalNormalAngleAt Length)
209 m_current = newEnd; 199 m_current = newEnd;
210 200
211 return distance; 201 return distance;
212 } 202 }
213 203
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224 } else { 214 } else {
225 m_normalAngle = rad2deg(slope); 215 m_normalAngle = rad2deg(slope);
226 } 216 }
227 m_success = true; 217 m_success = true;
228 } 218 }
229 m_previous = m_current; 219 m_previous = m_current;
230 } 220 }
231 221
232 } // namespace blink 222 } // namespace blink
233 223
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