Index: components/proximity_auth/cryptauth/sync_scheduler.h |
diff --git a/components/proximity_auth/cryptauth/sync_scheduler.h b/components/proximity_auth/cryptauth/sync_scheduler.h |
new file mode 100644 |
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+++ b/components/proximity_auth/cryptauth/sync_scheduler.h |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef COMPONENTS_PROXIMITY_AUTH_CRYPTAUTH_SYNC_SCHEDULER_H |
+#define COMPONENTS_PROXIMITY_AUTH_CRYPTAUTH_SYNC_SCHEDULER_H |
+ |
+#include "base/memory/weak_ptr.h" |
+#include "base/time/time.h" |
+ |
+namespace proximity_auth { |
+ |
+// Interface for scheduling the next CryptAuth sync (e.g. enrollment or device |
+// sync). The scheduler has two different strategies affecting when to perform |
+// the next operation: |
+// PERIODIC_REFRESH: The last sync was made successfully, so we can wait a |
+// relatively long time before making another sync. |
+// AGGRESSIVE_RECOVERY: The last sync failed, so we try more aggressively to |
+// make enrollment attempts with subsequent backoff for repeated |
+// failures. |
+// A random jitter is applied to each sync period to smooth qps to the server. |
+class SyncScheduler { |
+ public: |
+ // The sync strategies mentioned in the class comments. |
+ enum class Strategy { PERIODIC_REFRESH, AGGRESSIVE_RECOVERY }; |
+ |
+ // The states that the scheduler can be in. |
+ enum class SyncState { NOT_STARTED, WAITING_FOR_REFRESH, SYNC_IN_PROGRESS }; |
+ |
+ // An instance is passed to the delegate when the scheduler fires for each |
+ // sync attempt. The delegate should call |Complete()| when the sync succeeds |
+ // or fails to resume the scheduler. |
+ class SyncRequest { |
+ public: |
+ explicit SyncRequest(base::WeakPtr<SyncScheduler> sync_scheduler); |
+ ~SyncRequest(); |
+ |
+ void OnDidComplete(bool success); |
+ |
+ protected: |
+ // The parent scheduler that dispatched this request. |
+ base::WeakPtr<SyncScheduler> sync_scheduler_; |
+ |
+ // True if |OnDidComplete()| has been called. |
+ bool completed_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SyncRequest); |
+ }; |
+ |
+ // Handles the actual sync operation. |
+ class Delegate { |
+ public: |
+ virtual ~Delegate() {} |
+ |
+ // Called when the scheduler fires and requests a sync attempt. The delegate |
+ // should call sync_request->Complete() when the request finishes. |
+ virtual void OnSyncRequested(scoped_ptr<SyncRequest> sync_request) = 0; |
+ }; |
+ |
+ virtual ~SyncScheduler() {} |
+ |
+ // Starts the scheduler with an aggressive recovery strategy if |
+ // |strategy| is true; otherwise, it will be started with |
+ // periodic refresh. |
+ // |
+ // |elapsed_time_since_last_sync| is the time since the last successful sync, |
+ // so we can determine the duration of the first sync period. For example, the |
+ // scheduler will immediately issue a sync request if the elapsed time is |
+ // greater than the refresh period. |
+ virtual void Start(const base::TimeDelta& elapsed_time_since_last_sync, |
+ Strategy strategy) = 0; |
+ |
+ // Cancels the current scheduled sync, and forces a sync immediately. Note |
+ // that if this sync fails, the scheduler will adopt the AGGRESSIVE_RECOVERY |
+ // strategy. |
+ virtual void ForceSync() = 0; |
+ |
+ // Returns the time until the next scheduled sync operation. If no sync is |
+ // scheduled, a TimeDelta of zero will be returned. |
+ virtual base::TimeDelta GetTimeToNextSync() const = 0; |
+ |
+ // Returns the current sync strategy. |
+ virtual Strategy GetStrategy() const = 0; |
+ |
+ // Returns the current state of the scheduler. |
+ virtual SyncState GetSyncState() const = 0; |
+ |
+ protected: |
+ // Called by SyncRequest instances when the sync completes. |
+ virtual void OnSyncCompleted(bool success) = 0; |
+}; |
+ |
+} // namespace proximity_auth |
+ |
+#endif // COMPONENTS_PROXIMITY_CRYPTAUTH_SYNC_SCHEDULER_H |