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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef COMPONENTS_PROXIMITY_AUTH_CRYPTAUTH_SYNC_SCHEDULER_H |
| 6 #define COMPONENTS_PROXIMITY_AUTH_CRYPTAUTH_SYNC_SCHEDULER_H |
| 7 |
| 8 #include "base/memory/weak_ptr.h" |
| 9 #include "base/time/time.h" |
| 10 |
| 11 namespace proximity_auth { |
| 12 |
| 13 // Interface for scheduling the next CryptAuth sync (e.g. enrollment or device |
| 14 // sync). The scheduler has two different strategies affecting when to perform |
| 15 // the next operation: |
| 16 // PERIODIC_REFRESH: The last sync was made successfully, so we can wait a |
| 17 // relatively long time before making another sync. |
| 18 // AGGRESSIVE_RECOVERY: The last sync failed, so we try more aggressively to |
| 19 // make enrollment attempts with subsequent backoff for repeated |
| 20 // failures. |
| 21 // A random jitter is applied to each sync period to smooth qps to the server. |
| 22 class SyncScheduler { |
| 23 public: |
| 24 // The sync strategies mentioned in the class comments. |
| 25 enum class Strategy { PERIODIC_REFRESH, AGGRESSIVE_RECOVERY }; |
| 26 |
| 27 // The states that the scheduler can be in. |
| 28 enum class SyncState { NOT_STARTED, WAITING_FOR_REFRESH, SYNC_IN_PROGRESS }; |
| 29 |
| 30 // An instance is passed to the delegate when the scheduler fires for each |
| 31 // sync attempt. The delegate should call |Complete()| when the sync succeeds |
| 32 // or fails to resume the scheduler. |
| 33 class SyncRequest { |
| 34 public: |
| 35 explicit SyncRequest(base::WeakPtr<SyncScheduler> sync_scheduler); |
| 36 ~SyncRequest(); |
| 37 |
| 38 void OnDidComplete(bool success); |
| 39 |
| 40 protected: |
| 41 // The parent scheduler that dispatched this request. |
| 42 base::WeakPtr<SyncScheduler> sync_scheduler_; |
| 43 |
| 44 // True if |OnDidComplete()| has been called. |
| 45 bool completed_; |
| 46 |
| 47 DISALLOW_COPY_AND_ASSIGN(SyncRequest); |
| 48 }; |
| 49 |
| 50 // Handles the actual sync operation. |
| 51 class Delegate { |
| 52 public: |
| 53 virtual ~Delegate() {} |
| 54 |
| 55 // Called when the scheduler fires and requests a sync attempt. The delegate |
| 56 // should call sync_request->Complete() when the request finishes. |
| 57 virtual void OnSyncRequested(scoped_ptr<SyncRequest> sync_request) = 0; |
| 58 }; |
| 59 |
| 60 virtual ~SyncScheduler() {} |
| 61 |
| 62 // Starts the scheduler with an aggressive recovery strategy if |
| 63 // |strategy| is true; otherwise, it will be started with |
| 64 // periodic refresh. |
| 65 // |
| 66 // |elapsed_time_since_last_sync| is the time since the last successful sync, |
| 67 // so we can determine the duration of the first sync period. For example, the |
| 68 // scheduler will immediately issue a sync request if the elapsed time is |
| 69 // greater than the refresh period. |
| 70 virtual void Start(const base::TimeDelta& elapsed_time_since_last_sync, |
| 71 Strategy strategy) = 0; |
| 72 |
| 73 // Cancels the current scheduled sync, and forces a sync immediately. Note |
| 74 // that if this sync fails, the scheduler will adopt the AGGRESSIVE_RECOVERY |
| 75 // strategy. |
| 76 virtual void ForceSync() = 0; |
| 77 |
| 78 // Returns the time until the next scheduled sync operation. If no sync is |
| 79 // scheduled, a TimeDelta of zero will be returned. |
| 80 virtual base::TimeDelta GetTimeToNextSync() const = 0; |
| 81 |
| 82 // Returns the current sync strategy. |
| 83 virtual Strategy GetStrategy() const = 0; |
| 84 |
| 85 // Returns the current state of the scheduler. |
| 86 virtual SyncState GetSyncState() const = 0; |
| 87 |
| 88 protected: |
| 89 // Called by SyncRequest instances when the sync completes. |
| 90 virtual void OnSyncCompleted(bool success) = 0; |
| 91 }; |
| 92 |
| 93 } // namespace proximity_auth |
| 94 |
| 95 #endif // COMPONENTS_PROXIMITY_CRYPTAUTH_SYNC_SCHEDULER_H |
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